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LibJS: Don't directly teach the heap about the javascript VM or Realm
Instead, smuggle it in as a `void*` private data and let Javascript aware code cast out that pointer to a VM&. In order to make this split, rename JS::Cell to JS::CellImpl. Once we have a LibGC, this will become GC::Cell. CellImpl then has no specific knowledge of the VM& and Realm&. That knowledge is instead put into JS::Cell, which inherits from CellImpl. JS::Cell is responsible for JavaScript's realm initialization, as well as converting of the void* private data to what it knows should be the VM&.
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Notes:
github-actions[bot]
2024-11-14 14:39:37 +00:00
Author: https://github.com/shannonbooth
Commit: c2988a7dd5
Pull-request: https://github.com/LadybirdBrowser/ladybird/pull/2334
27 changed files with 346 additions and 296 deletions
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@ -19,6 +19,7 @@
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#include <AK/String.h>
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#include <AK/Types.h>
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#include <LibJS/Forward.h>
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#include <LibJS/Heap/Cell.h>
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#include <LibJS/Heap/GCPtr.h>
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#include <LibJS/Heap/Handle.h>
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#include <LibJS/Heap/NanBoxedValue.h>
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@ -256,6 +257,18 @@ public:
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{
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}
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Cell& as_cell()
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{
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VERIFY(is_cell());
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return *extract_pointer<Cell>();
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}
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Cell& as_cell() const
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{
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VERIFY(is_cell());
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return *extract_pointer<Cell>();
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}
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double as_double() const
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{
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VERIFY(is_number());
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@ -661,14 +674,14 @@ private:
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{
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}
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explicit Handle(Value value, Cell* cell, SourceLocation location)
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explicit Handle(Value value, CellImpl* cell, SourceLocation location)
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: m_value(value)
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, m_handle(Handle<Cell>::create(cell, location))
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, m_handle(Handle<CellImpl>::create(cell, location))
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{
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}
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Optional<Value> m_value;
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Handle<Cell> m_handle;
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Handle<CellImpl> m_handle;
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};
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inline Handle<Value> make_handle(Value value, SourceLocation location = SourceLocation::current())
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