LibWeb/WebGL2: Implement clearBuffer{fv,iv,uiv,fi}

This commit is contained in:
Luke Wilde 2024-12-27 14:08:18 +00:00 committed by Alexander Kalenik
commit c30c1d65f4
Notes: github-actions[bot] 2025-01-08 14:57:37 +00:00
2 changed files with 68 additions and 4 deletions

View file

@ -371,11 +371,11 @@ interface mixin WebGL2RenderingContextBase {
// Multiple Render Targets
undefined drawBuffers(sequence<GLenum> buffers);
[FIXME] undefined clearBufferfv(GLenum buffer, GLint drawbuffer, Float32List values, optional unsigned long long srcOffset = 0);
[FIXME] undefined clearBufferiv(GLenum buffer, GLint drawbuffer, Int32List values, optional unsigned long long srcOffset = 0);
[FIXME] undefined clearBufferuiv(GLenum buffer, GLint drawbuffer, Uint32List values, optional unsigned long long srcOffset = 0);
undefined clearBufferfv(GLenum buffer, GLint drawbuffer, Float32List values, optional unsigned long long srcOffset = 0);
undefined clearBufferiv(GLenum buffer, GLint drawbuffer, Int32List values, optional unsigned long long srcOffset = 0);
undefined clearBufferuiv(GLenum buffer, GLint drawbuffer, Uint32List values, optional unsigned long long srcOffset = 0);
[FIXME] undefined clearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
undefined clearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
// Query Objects
[FIXME] WebGLQuery createQuery();