LibWeb: Introduce the 'ShadowRealmGlobalScope' interface

This object represents the global object for a shadow realm. The IDL
generator will need to be adjusted to the '[Global]' extended attribute
and no '[Exposed]' field (the change in the test is not correct, as I
understand it), but this should be enough to get us started on
shadow realms.
This commit is contained in:
Shannon Booth 2024-10-26 21:35:21 +13:00 committed by Andrew Kaster
parent b105c06824
commit c69a9812c8
Notes: github-actions[bot] 2024-11-05 17:59:48 +00:00
6 changed files with 85 additions and 0 deletions

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/*
* Copyright (c) 2024, Shannon Booth <shannon@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibWeb/Bindings/ShadowRealmGlobalScopePrototype.h>
#include <LibWeb/HTML/ShadowRealmGlobalScope.h>
namespace Web::HTML {
JS_DEFINE_ALLOCATOR(ShadowRealmGlobalScope);
ShadowRealmGlobalScope::ShadowRealmGlobalScope(JS::Realm& realm)
: DOM::EventTarget(realm)
{
}
ShadowRealmGlobalScope::~ShadowRealmGlobalScope() = default;
JS::NonnullGCPtr<ShadowRealmGlobalScope> ShadowRealmGlobalScope::create(JS::Realm& realm)
{
return realm.heap().allocate<ShadowRealmGlobalScope>(realm, realm);
}
void ShadowRealmGlobalScope::initialize(JS::Realm&)
{
// FIXME: This does not work as we do not have any intrinsics in the [HostDefined] of a shadow realm. Figure out how this _should_ work.
// Base::initialize(realm);
// WEB_SET_PROTOTYPE_FOR_INTERFACE(ShadowRealmGlobalScope);
}
void ShadowRealmGlobalScope::visit_edges(Cell::Visitor& visitor)
{
Base::visit_edges(visitor);
}
}