LibWeb/WebGL: Add support for ANGLEInstancedArrays extension

This is only WebGL 1.0 extension. It's enabled in ANGLE by default.

Progress on https://ciechanow.ski/curves-and-surfaces/ that relies on
this extension.
This commit is contained in:
Aliaksandr Kalenik 2024-12-20 11:26:22 +01:00 committed by Alexander Kalenik
commit c9105955f6
Notes: github-actions[bot] 2024-12-20 14:32:52 +00:00
7 changed files with 108 additions and 1 deletions

View file

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/*
* Copyright (c) 2024, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibJS/Runtime/Realm.h>
#include <LibWeb/Bindings/ANGLEInstancedArraysPrototype.h>
#include <LibWeb/Bindings/Intrinsics.h>
#include <LibWeb/WebGL/ANGLEInstancedArrays.h>
#define GL_GLEXT_PROTOTYPES 1
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
namespace Web::WebGL {
GC_DEFINE_ALLOCATOR(ANGLEInstancedArrays);
JS::ThrowCompletionOr<GC::Ptr<ANGLEInstancedArrays>> ANGLEInstancedArrays::create(JS::Realm& realm)
{
return realm.create<ANGLEInstancedArrays>(realm);
}
ANGLEInstancedArrays::ANGLEInstancedArrays(JS::Realm& realm)
: PlatformObject(realm)
{
}
void ANGLEInstancedArrays::vertex_attrib_divisor_angle(GLuint index, GLuint divisor)
{
glVertexAttribDivisorANGLE(index, divisor);
}
void ANGLEInstancedArrays::draw_arrays_instanced_angle(GLenum mode, GLint first, GLsizei count, GLsizei primcount)
{
glDrawArraysInstancedANGLE(mode, first, count, primcount);
}
void ANGLEInstancedArrays::draw_elements_instanced_angle(GLenum mode, GLsizei count, GLenum type, GLintptr offset, GLsizei primcount)
{
glDrawElementsInstancedANGLE(mode, count, type, reinterpret_cast<void*>(offset), primcount);
}
void ANGLEInstancedArrays::initialize(JS::Realm& realm)
{
Base::initialize(realm);
WEB_SET_PROTOTYPE_FOR_INTERFACE(ANGLEInstancedArrays);
}
}