mirror of
https://github.com/LadybirdBrowser/ladybird.git
synced 2025-07-28 19:59:17 +00:00
LibWeb/WebGL: Add support for ANGLEInstancedArrays extension
This is only WebGL 1.0 extension. It's enabled in ANGLE by default. Progress on https://ciechanow.ski/curves-and-surfaces/ that relies on this extension.
This commit is contained in:
parent
99b49a5978
commit
c9105955f6
Notes:
github-actions[bot]
2024-12-20 14:32:52 +00:00
Author: https://github.com/kalenikaliaksandr
Commit: c9105955f6
Pull-request: https://github.com/LadybirdBrowser/ladybird/pull/2990
7 changed files with 108 additions and 1 deletions
51
Libraries/LibWeb/WebGL/ANGLEInstancedArrays.cpp
Normal file
51
Libraries/LibWeb/WebGL/ANGLEInstancedArrays.cpp
Normal file
|
@ -0,0 +1,51 @@
|
|||
/*
|
||||
* Copyright (c) 2024, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
|
||||
*
|
||||
* SPDX-License-Identifier: BSD-2-Clause
|
||||
*/
|
||||
|
||||
#include <LibJS/Runtime/Realm.h>
|
||||
#include <LibWeb/Bindings/ANGLEInstancedArraysPrototype.h>
|
||||
#include <LibWeb/Bindings/Intrinsics.h>
|
||||
#include <LibWeb/WebGL/ANGLEInstancedArrays.h>
|
||||
|
||||
#define GL_GLEXT_PROTOTYPES 1
|
||||
#include <GLES2/gl2.h>
|
||||
#include <GLES2/gl2ext.h>
|
||||
|
||||
namespace Web::WebGL {
|
||||
|
||||
GC_DEFINE_ALLOCATOR(ANGLEInstancedArrays);
|
||||
|
||||
JS::ThrowCompletionOr<GC::Ptr<ANGLEInstancedArrays>> ANGLEInstancedArrays::create(JS::Realm& realm)
|
||||
{
|
||||
return realm.create<ANGLEInstancedArrays>(realm);
|
||||
}
|
||||
|
||||
ANGLEInstancedArrays::ANGLEInstancedArrays(JS::Realm& realm)
|
||||
: PlatformObject(realm)
|
||||
{
|
||||
}
|
||||
|
||||
void ANGLEInstancedArrays::vertex_attrib_divisor_angle(GLuint index, GLuint divisor)
|
||||
{
|
||||
glVertexAttribDivisorANGLE(index, divisor);
|
||||
}
|
||||
|
||||
void ANGLEInstancedArrays::draw_arrays_instanced_angle(GLenum mode, GLint first, GLsizei count, GLsizei primcount)
|
||||
{
|
||||
glDrawArraysInstancedANGLE(mode, first, count, primcount);
|
||||
}
|
||||
|
||||
void ANGLEInstancedArrays::draw_elements_instanced_angle(GLenum mode, GLsizei count, GLenum type, GLintptr offset, GLsizei primcount)
|
||||
{
|
||||
glDrawElementsInstancedANGLE(mode, count, type, reinterpret_cast<void*>(offset), primcount);
|
||||
}
|
||||
|
||||
void ANGLEInstancedArrays::initialize(JS::Realm& realm)
|
||||
{
|
||||
Base::initialize(realm);
|
||||
WEB_SET_PROTOTYPE_FOR_INTERFACE(ANGLEInstancedArrays);
|
||||
}
|
||||
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue