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Everywhere: Use IOSurface as backing store on macOS
Using mmap-allocated memory for backing stores does not allow us to benefit from using GPU-accelerated painting, because all the performance increase we get is mostly negated by reading the GPU-allocated texture back into RAM, so it can be shared with the browser process. With IOSurface, we get a framebuffer that is both shareable between processes and can be used as underlying memory for an OpenGL/Metal texture. This change does not yet benefit from using IOSurface and merely wraps them into Gfx::Bitmap to be used by the CPU painter.
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sideshowbarker
2024-07-16 20:51:53 +09:00
Author: https://github.com/kalenikaliaksandr
Commit: c92f8ab1ea
Pull-request: https://github.com/LadybirdBrowser/ladybird/pull/233
Reviewed-by: https://github.com/ADKaster
Reviewed-by: https://github.com/bugaevc
15 changed files with 266 additions and 56 deletions
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@ -12,6 +12,7 @@
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#include <AK/LexicalPath.h>
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#include <AK/Queue.h>
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#include <AK/String.h>
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#include <LibCore/Forward.h>
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#include <LibCore/Promise.h>
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#include <LibGfx/Forward.h>
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#include <LibGfx/StandardCursor.h>
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@ -118,6 +119,9 @@ public:
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void did_update_navigation_buttons_state(Badge<WebContentClient>, bool back_enabled, bool forward_enabled) const;
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void did_allocate_backing_stores(Badge<WebContentClient>, i32 front_bitmap_id, Gfx::ShareableBitmap const&, i32 back_bitmap_id, Gfx::ShareableBitmap const&);
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#ifdef AK_OS_MACOS
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void did_allocate_iosurface_backing_stores(i32 front_bitmap_id, Core::MachPort&&, i32 back_bitmap_id, Core::MachPort&&);
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#endif
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enum class ScreenshotType {
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Visible,
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