LibWeb: Layout SVG <text> elements during layout (not while painting)

Previously, all SVG <text> elements were zero-sized boxes, that were
only actually positioned and sized during painting. This led to a number
of problems, the most visible of which being that text could not be
scaled based on the viewBox.

Which this patch, <text> elements get a correctly sized layout box,
that can be hit-tested and respects the SVG viewBox.

To share code with SVGGeometryElement's the PathData (from the prior
commit) has been split into a computed path and computed transforms.
The computed path is specific to geometry elements, but the computed
transforms are shared between all SVG graphics elements.
This commit is contained in:
MacDue 2023-10-29 19:11:46 +00:00 committed by Alexander Kalenik
parent dc9cb449b1
commit c93d367d95
Notes: sideshowbarker 2024-07-16 20:51:53 +09:00
16 changed files with 209 additions and 173 deletions

View file

@ -15,27 +15,6 @@ SVGTextBox::SVGTextBox(DOM::Document& document, SVG::SVGTextPositioningElement&
{
}
CSSPixelPoint SVGTextBox::viewbox_origin() const
{
auto* svg_box = dom_node().first_ancestor_of_type<SVG::SVGSVGElement>();
if (!svg_box || !svg_box->view_box().has_value())
return { 0, 0 };
return { svg_box->view_box().value().min_x, svg_box->view_box().value().min_y };
}
Optional<Gfx::AffineTransform> SVGTextBox::layout_transform() const
{
// FIXME: Since text layout boxes are currently 0x0 it is not possible handle viewBox scaling here.
auto& geometry_element = dom_node();
auto transform = geometry_element.get_transform();
auto* svg_box = geometry_element.first_ancestor_of_type<SVG::SVGSVGElement>();
auto origin = viewbox_origin().to_type<float>();
Gfx::FloatPoint paint_offset = {};
if (svg_box && svg_box->view_box().has_value())
paint_offset = svg_box->paintable_box()->absolute_rect().location().to_type<float>();
return Gfx::AffineTransform {}.translate(paint_offset).translate(-origin).multiply(transform);
}
JS::GCPtr<Painting::Paintable> SVGTextBox::create_paintable() const
{
return Painting::SVGTextPaintable::create(*this);