Keep back and front painters around in WindowManager.

The internal state never changes in some meaningful way for these (at this time.)
This commit is contained in:
Andreas Kling 2019-01-13 07:41:31 +01:00
parent 0ead888821
commit cc0be2e78a
Notes: sideshowbarker 2024-07-19 16:03:01 +09:00
3 changed files with 26 additions and 28 deletions

View file

@ -61,7 +61,7 @@ void AbstractScreen::on_receive_mouse_data(int dx, int dy, bool left_button, boo
EventLoop::main().postEvent(&WindowManager::the(), move(event));
}
if (m_cursor_location != prev_location || prev_left_button != left_button)
WindowManager::the().redraw_cursor();
WindowManager::the().draw_cursor();
}
void AbstractScreen::on_key_pressed(Keyboard::Key key)

View file

@ -113,6 +113,9 @@ WindowManager::WindowManager()
auto* region = current->allocate_region(LinearAddress(), size.width() * size.height() * sizeof(RGBA32), "BackBitmap", true, true, true);
m_back_bitmap = GraphicsBitmap::create_wrapper(m_screen_rect.size(), (RGBA32*)region->linearAddress.get());
m_front_painter = make<Painter>(*m_front_bitmap);
m_back_painter = make<Painter>(*m_back_bitmap);
m_activeWindowBorderColor = Color(0, 64, 192);
m_activeWindowTitleColor = Color::White;
@ -132,8 +135,6 @@ WindowManager::~WindowManager()
void WindowManager::paintWindowFrame(Window& window)
{
Painter p(*m_back_bitmap);
//printf("[WM] paintWindowFrame {%p}, rect: %d,%d %dx%d\n", &window, window.rect().x(), window.rect().y(), window.rect().width(), window.rect().height());
auto titleBarRect = titleBarRectForWindow(window.rect());
@ -151,14 +152,11 @@ void WindowManager::paintWindowFrame(Window& window)
auto titleColor = &window == activeWindow() ? m_activeWindowTitleColor : m_inactiveWindowTitleColor;
auto borderColor = &window == activeWindow() ? m_activeWindowBorderColor : m_inactiveWindowBorderColor;
p.draw_rect(borderRect, Color::MidGray);
p.draw_rect(outerRect, borderColor);
p.fill_rect(titleBarRect, borderColor);
p.draw_rect(inner_border_rect, borderColor);
p.draw_text(titleBarTitleRect, window.title(), Painter::TextAlignment::CenterLeft, titleColor);
m_back_painter->draw_rect(borderRect, Color::MidGray);
m_back_painter->draw_rect(outerRect, borderColor);
m_back_painter->fill_rect(titleBarRect, borderColor);
m_back_painter->draw_rect(inner_border_rect, borderColor);
m_back_painter->draw_text(titleBarTitleRect, window.title(), Painter::TextAlignment::CenterLeft, titleColor);
}
void WindowManager::addWindow(Window& window)
@ -280,39 +278,36 @@ void WindowManager::compose()
}
return false;
};
Painter painter(*m_back_bitmap);
{
for (auto& r : m_invalidated_rects) {
if (any_window_contains_rect(r))
continue;
//dbgprintf("Repaint root %d,%d %dx%d\n", r.x(), r.y(), r.width(), r.height());
painter.fill_rect(r, Color(0, 72, 96));
}
for (auto& r : m_invalidated_rects) {
if (any_window_contains_rect(r))
continue;
//dbgprintf("Repaint root %d,%d %dx%d\n", r.x(), r.y(), r.width(), r.height());
m_back_painter->fill_rect(r, Color(0, 72, 96));
}
for (auto* window = m_windows_in_order.head(); window; window = window->next()) {
if (!window->backing())
continue;
paintWindowFrame(*window);
painter.blit(window->position(), *window->backing());
m_back_painter->blit(window->position(), *window->backing());
}
for (auto& r : m_invalidated_rects)
flush(r);
redraw_cursor();
draw_cursor();
m_invalidated_rects.clear_with_capacity();
}
void WindowManager::redraw_cursor()
void WindowManager::draw_cursor()
{
auto cursor_location = m_framebuffer.cursor_location();
Painter painter(*m_front_bitmap);
Rect cursor_rect { cursor_location.x(), cursor_location.y(), (int)m_cursor_bitmap_inner->width(), (int)m_cursor_bitmap_inner->height() };
flush(m_last_cursor_rect.united(cursor_rect));
Color inner_color = Color::White;
Color outer_color = Color::Black;
if (m_framebuffer.left_mouse_button_pressed())
swap(inner_color, outer_color);
painter.draw_bitmap(cursor_location, *m_cursor_bitmap_inner, inner_color);
painter.draw_bitmap(cursor_location, *m_cursor_bitmap_outer, outer_color);
m_front_painter->draw_bitmap(cursor_location, *m_cursor_bitmap_inner, inner_color);
m_front_painter->draw_bitmap(cursor_location, *m_cursor_bitmap_outer, outer_color);
m_last_cursor_rect = cursor_rect;
}
@ -402,8 +397,7 @@ void WindowManager::flush(const Rect& a_rect)
size_t pitch = m_back_bitmap->pitch();
#ifdef DEBUG_FLUSH_YELLOW
Painter p(*m_front_bitmap);
p.fill_rect(rect, Color::Yellow);
m_front_painter->fill_rect(rect, Color::Yellow);
#endif
for (int y = 0; y < rect.height(); ++y) {

View file

@ -3,6 +3,7 @@
#include "Object.h"
#include "Rect.h"
#include "Color.h"
#include "Painter.h"
#include <AK/HashTable.h>
#include <AK/InlineLinkedList.h>
#include <AK/WeakPtr.h>
@ -35,7 +36,7 @@ public:
static void initialize();
void redraw_cursor();
void draw_cursor();
void invalidate(const Window&);
void invalidate(const Rect&);
@ -89,4 +90,7 @@ private:
RetainPtr<CharacterBitmap> m_cursor_bitmap_inner;
RetainPtr<CharacterBitmap> m_cursor_bitmap_outer;
OwnPtr<Painter> m_back_painter;
OwnPtr<Painter> m_front_painter;
};