LibWeb: Make SVGImageElement part of CanvasImageSource union

This is very janky at the moment but it also more correct. :^)
This commit is contained in:
Andreas Kling 2024-10-04 14:39:04 +02:00 committed by Andreas Kling
commit cd0e4a49b8
Notes: github-actions[bot] 2024-10-04 18:02:14 +00:00
10 changed files with 69 additions and 12 deletions

View file

@ -6,20 +6,32 @@
#include <LibWeb/HTML/Canvas/CanvasDrawImage.h>
#include <LibWeb/HTML/ImageBitmap.h>
#include <LibWeb/SVG/SVGImageElement.h>
namespace Web::HTML {
static void default_source_size(CanvasImageSource const& image, float& source_width, float& source_height)
{
image.visit([&source_width, &source_height](auto const& source) {
if (source->bitmap()) {
source_width = source->bitmap()->width();
source_height = source->bitmap()->height();
} else {
source_width = source->width();
source_height = source->height();
}
});
image.visit(
[&source_width, &source_height](JS::Handle<SVG::SVGImageElement> const& source) {
if (source->bitmap()) {
source_width = source->bitmap()->width();
source_height = source->bitmap()->height();
} else {
// FIXME: This is very janky and not correct.
source_width = source->width()->anim_val()->value();
source_height = source->height()->anim_val()->value();
}
},
[&source_width, &source_height](auto const& source) {
if (source->bitmap()) {
source_width = source->bitmap()->width();
source_height = source->bitmap()->height();
} else {
source_width = source->width();
source_height = source->height();
}
});
}
WebIDL::ExceptionOr<void> CanvasDrawImage::draw_image(Web::HTML::CanvasImageSource const& image, float destination_x, float destination_y)

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@ -15,7 +15,7 @@ namespace Web::HTML {
// https://html.spec.whatwg.org/multipage/canvas.html#canvasimagesource
// NOTE: This is the Variant created by the IDL wrapper generator, and needs to be updated accordingly.
using CanvasImageSource = Variant<JS::Handle<HTMLImageElement>, JS::Handle<HTMLCanvasElement>, JS::Handle<ImageBitmap>>;
using CanvasImageSource = Variant<JS::Handle<HTMLImageElement>, JS::Handle<SVG::SVGImageElement>, JS::Handle<HTMLCanvasElement>, JS::Handle<ImageBitmap>>;
// https://html.spec.whatwg.org/multipage/canvas.html#canvasdrawimage
class CanvasDrawImage {

View file

@ -1,8 +1,10 @@
#import <HTML/HTMLCanvasElement.idl>
#import <HTML/HTMLImageElement.idl>
#import <HTML/ImageBitmap.idl>
#import <SVG/SVGImageElement.idl>
typedef (HTMLImageElement or
SVGImageElement or
// FIXME: We should use HTMLOrSVGImageElement instead of HTMLImageElement
// FIXME: HTMLVideoElement or
HTMLCanvasElement or

View file

@ -10,6 +10,5 @@ interface mixin CanvasFillStrokeStyles {
CanvasGradient createLinearGradient(double x0, double y0, double x1, double y1);
CanvasGradient createRadialGradient(double x0, double y0, double r0, double x1, double y1, double r1);
CanvasGradient createConicGradient(double startAngle, double x, double y);
// FIXME: 'image' should be a CanvasImageSource
CanvasPattern? createPattern((HTMLImageElement or HTMLCanvasElement) image, [LegacyNullToEmptyString] DOMString repetition);
CanvasPattern? createPattern(CanvasImageSource image, [LegacyNullToEmptyString] DOMString repetition);
};