LibGUI+Userland: Make Dialog::ExecResult an enum class

This commit is contained in:
Sam Atkins 2022-05-13 13:10:27 +01:00 committed by Linus Groh
parent 1f82beded3
commit cdffe556c8
Notes: sideshowbarker 2024-07-17 10:55:07 +09:00
90 changed files with 232 additions and 232 deletions

View file

@ -20,7 +20,7 @@ LevelSelectDialog::LevelSelectDialog(Window* parent_window)
build();
}
int LevelSelectDialog::show(int& board_number, Window* parent_window)
GUI::Dialog::ExecResult LevelSelectDialog::show(int& board_number, Window* parent_window)
{
auto box = LevelSelectDialog::construct(parent_window);
box->set_resizable(false);
@ -47,12 +47,12 @@ void LevelSelectDialog::build()
level_list.add<GUI::Button>("Rainbow").on_click = [this](auto) {
m_level = -1;
done(Dialog::ExecOK);
done(ExecResult::OK);
};
level_list.add<GUI::Button>(":^)").on_click = [this](auto) {
m_level = 0;
done(Dialog::ExecOK);
done(ExecResult::OK);
};
}
}