LibWeb: Save WebGL context pointer in WebGLObject

This way we could be sure that context object won't be deallocated
before any of the objects that belong to it.

Having a context pointer is also going to be used in upcoming changes
to generate an INVALID_OPERATION error if an object does not belong to
the context it's being used in.
This commit is contained in:
Aliaksandr Kalenik 2024-12-17 06:15:53 +01:00 committed by Alexander Kalenik
parent b909e3d587
commit cf730870c5
Notes: github-actions[bot] 2024-12-19 12:39:49 +00:00
28 changed files with 127 additions and 80 deletions

View file

@ -16,12 +16,12 @@ class WebGLFramebuffer final : public WebGLObject {
GC_DECLARE_ALLOCATOR(WebGLFramebuffer);
public:
static GC::Ref<WebGLFramebuffer> create(JS::Realm& realm, GLuint handle);
static GC::Ref<WebGLFramebuffer> create(JS::Realm& realm, WebGLRenderingContextBase&, GLuint handle);
virtual ~WebGLFramebuffer();
protected:
explicit WebGLFramebuffer(JS::Realm&, GLuint handle);
explicit WebGLFramebuffer(JS::Realm&, WebGLRenderingContextBase&, GLuint handle);
virtual void initialize(JS::Realm&) override;
};