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LibWeb: Save WebGL context pointer in WebGLObject
This way we could be sure that context object won't be deallocated before any of the objects that belong to it. Having a context pointer is also going to be used in upcoming changes to generate an INVALID_OPERATION error if an object does not belong to the context it's being used in.
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cf730870c5
Notes:
github-actions[bot]
2024-12-19 12:39:49 +00:00
Author: https://github.com/kalenikaliaksandr
Commit: cf730870c5
Pull-request: https://github.com/LadybirdBrowser/ladybird/pull/2965
28 changed files with 127 additions and 80 deletions
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@ -16,12 +16,12 @@ class WebGLFramebuffer final : public WebGLObject {
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GC_DECLARE_ALLOCATOR(WebGLFramebuffer);
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public:
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static GC::Ref<WebGLFramebuffer> create(JS::Realm& realm, GLuint handle);
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static GC::Ref<WebGLFramebuffer> create(JS::Realm& realm, WebGLRenderingContextBase&, GLuint handle);
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virtual ~WebGLFramebuffer();
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protected:
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explicit WebGLFramebuffer(JS::Realm&, GLuint handle);
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explicit WebGLFramebuffer(JS::Realm&, WebGLRenderingContextBase&, GLuint handle);
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virtual void initialize(JS::Realm&) override;
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};
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