LibWeb: Save WebGL context pointer in WebGLObject

This way we could be sure that context object won't be deallocated
before any of the objects that belong to it.

Having a context pointer is also going to be used in upcoming changes
to generate an INVALID_OPERATION error if an object does not belong to
the context it's being used in.
This commit is contained in:
Aliaksandr Kalenik 2024-12-17 06:15:53 +01:00 committed by Alexander Kalenik
parent b909e3d587
commit cf730870c5
Notes: github-actions[bot] 2024-12-19 12:39:49 +00:00
28 changed files with 127 additions and 80 deletions

View file

@ -10,6 +10,7 @@
#include <LibWeb/Bindings/PlatformObject.h>
#include <LibWeb/WebGL/Types.h>
#include <LibWeb/WebGL/WebGLRenderingContextBase.h>
namespace Web::WebGL {
@ -25,16 +26,20 @@ public:
GLuint handle() const { return m_handle; }
protected:
explicit WebGLObject(JS::Realm&, GLuint handle);
explicit WebGLObject(JS::Realm&, WebGLRenderingContextBase&, GLuint handle);
virtual void initialize(JS::Realm&) override;
void initialize(JS::Realm&) override;
void visit_edges(Visitor&) override;
bool invalidated() const { return m_invalidated; }
private:
// FIXME: It should be GC::Ptr instead of raw pointer, but we need to make WebGLRenderingContextBase inherit from PlatformObject first.
WebGLRenderingContextBase* m_context;
GLuint m_handle { 0 };
bool m_invalidated { false };
String m_label;
GLuint m_handle { 0 };
};
}