LibWeb: Save WebGL context pointer in WebGLObject

This way we could be sure that context object won't be deallocated
before any of the objects that belong to it.

Having a context pointer is also going to be used in upcoming changes
to generate an INVALID_OPERATION error if an object does not belong to
the context it's being used in.
This commit is contained in:
Aliaksandr Kalenik 2024-12-17 06:15:53 +01:00 committed by Alexander Kalenik
parent b909e3d587
commit cf730870c5
Notes: github-actions[bot] 2024-12-19 12:39:49 +00:00
28 changed files with 127 additions and 80 deletions

View file

@ -13,13 +13,13 @@ namespace Web::WebGL {
GC_DEFINE_ALLOCATOR(WebGLQuery);
GC::Ref<WebGLQuery> WebGLQuery::create(JS::Realm& realm, GLuint handle)
GC::Ref<WebGLQuery> WebGLQuery::create(JS::Realm& realm, WebGLRenderingContextBase& context, GLuint handle)
{
return realm.create<WebGLQuery>(realm, handle);
return realm.create<WebGLQuery>(realm, context, handle);
}
WebGLQuery::WebGLQuery(JS::Realm& realm, GLuint handle)
: WebGLObject(realm, handle)
WebGLQuery::WebGLQuery(JS::Realm& realm, WebGLRenderingContextBase& context, GLuint handle)
: WebGLObject(realm, context, handle)
{
}