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LibWeb: Save WebGL context pointer in WebGLObject
This way we could be sure that context object won't be deallocated before any of the objects that belong to it. Having a context pointer is also going to be used in upcoming changes to generate an INVALID_OPERATION error if an object does not belong to the context it's being used in.
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Notes:
github-actions[bot]
2024-12-19 12:39:49 +00:00
Author: https://github.com/kalenikaliaksandr
Commit: cf730870c5
Pull-request: https://github.com/LadybirdBrowser/ladybird/pull/2965
28 changed files with 127 additions and 80 deletions
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@ -14,13 +14,13 @@ namespace Web::WebGL {
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GC_DEFINE_ALLOCATOR(WebGLRenderbuffer);
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GC::Ref<WebGLRenderbuffer> WebGLRenderbuffer::create(JS::Realm& realm, GLuint handle)
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GC::Ref<WebGLRenderbuffer> WebGLRenderbuffer::create(JS::Realm& realm, WebGLRenderingContextBase& context, GLuint handle)
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{
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return realm.create<WebGLRenderbuffer>(realm, handle);
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return realm.create<WebGLRenderbuffer>(realm, context, handle);
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}
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WebGLRenderbuffer::WebGLRenderbuffer(JS::Realm& realm, GLuint handle)
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: WebGLObject(realm, handle)
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WebGLRenderbuffer::WebGLRenderbuffer(JS::Realm& realm, WebGLRenderingContextBase& context, GLuint handle)
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: WebGLObject(realm, context, handle)
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{
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}
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