LibWeb: Save OpenGL handle in WebGLObject

This commit is contained in:
Aliaksandr Kalenik 2024-11-30 16:53:52 +01:00 committed by Alexander Kalenik
parent 46cbbda944
commit cfb394cad3
Notes: github-actions[bot] 2024-12-03 22:37:03 +00:00
15 changed files with 83 additions and 20 deletions

View file

@ -1,9 +1,11 @@
/*
* Copyright (c) 2024, Jelle Raaijmakers <jelle@ladybird.org>
* Copyright (c) 2024, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibJS/Runtime/Realm.h>
#include <LibWeb/Bindings/WebGLProgramPrototype.h>
#include <LibWeb/WebGL/WebGLProgram.h>
@ -11,8 +13,13 @@ namespace Web::WebGL {
GC_DEFINE_ALLOCATOR(WebGLProgram);
WebGLProgram::WebGLProgram(JS::Realm& realm)
: WebGLObject(realm)
GC::Ptr<WebGLProgram> WebGLProgram::create(JS::Realm& realm, GLuint handle)
{
return realm.heap().allocate<WebGLProgram>(realm, handle);
}
WebGLProgram::WebGLProgram(JS::Realm& realm, GLuint handle)
: WebGLObject(realm, handle)
{
}