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LibWeb/Geometry: Correct typos in DOMMatrix "not 0 or -0" checks
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Assuming 0 and -0 are distinct values, `a != 0 || a != -0` is always true.
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d127eb5117
Notes:
github-actions[bot]
2025-09-15 11:35:26 +00:00
Author: https://github.com/AtkinsSJ
Commit: d127eb5117
Pull-request: https://github.com/LadybirdBrowser/ladybird/pull/6200
Reviewed-by: https://github.com/gmta ✅
1 changed files with 3 additions and 3 deletions
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@ -423,7 +423,7 @@ GC::Ref<DOMMatrix> DOMMatrix::translate_self(Optional<double> tx, Optional<doubl
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m_matrix = m_matrix * Gfx::translation_matrix(Vector3<double> { tx.value_or(0), ty.value_or(0), tz.value_or(0) });
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// 2. If tz is specified and not 0 or -0, set is 2D of the current matrix to false.
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if (tz.has_value() && (tz != 0 || tz != -0))
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if (tz.has_value() && (tz != 0 && tz != -0))
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m_is_2d = false;
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// 3. Return the current matrix.
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@ -494,7 +494,7 @@ GC::Ref<DOMMatrix> DOMMatrix::rotate_self(Optional<double> rot_x, Optional<doubl
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rot_z = 0;
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// 4. If rotX or rotY are not 0 or -0, set is 2D of the current matrix to false.
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if (rot_x != 0 || rot_x != -0 || rot_y != 0 || rot_y != -0)
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if ((rot_x != 0 && rot_x != -0) || (rot_y != 0 && rot_y != -0))
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m_is_2d = false;
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// 5. Post-multiply a rotation transformation on the current matrix around the vector 0, 0, 1 by the specified rotation rotZ in degrees. The 3D rotation matrix is described in CSS Transforms with alpha = rotZ in degrees. [CSS3-TRANSFORMS]
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@ -529,7 +529,7 @@ GC::Ref<DOMMatrix> DOMMatrix::rotate_axis_angle_self(Optional<double> x, Optiona
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m_matrix = m_matrix * Gfx::rotation_matrix<double>(Vector3<double> { x.value_or(0), y.value_or(0), z.value_or(0) }.normalized(), AK::to_radians(angle.value()));
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// 2. If x or y are not 0 or -0, set is 2D of the current matrix to false.
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if (x != 0 || x != -0 || y != 0 || y != -0)
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if ((x != 0 && x != -0) || (y != 0 && y != -0))
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m_is_2d = false;
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// 3. Return the current matrix.
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