LibWeb: Delete OpenGL function wrappers in OpenGLContext

It's going to be replaced by code genration in upcoming changes.
This commit is contained in:
Aliaksandr Kalenik 2024-11-29 21:35:57 +01:00 committed by Alexander Kalenik
commit d133b0aded
Notes: github-actions[bot] 2024-12-03 22:37:34 +00:00
2 changed files with 1 additions and 42 deletions

View file

@ -18,28 +18,6 @@ public:
virtual void present() = 0;
void clear_buffer_to_default_values();
virtual GLenum gl_get_error() = 0;
virtual void gl_get_doublev(GLenum, GLdouble*) = 0;
virtual void gl_get_integerv(GLenum, GLint*) = 0;
virtual void gl_clear(GLbitfield) = 0;
virtual void gl_clear_color(GLfloat, GLfloat, GLfloat, GLfloat) = 0;
virtual void gl_clear_depth(GLdouble) = 0;
virtual void gl_clear_stencil(GLint) = 0;
virtual void gl_active_texture(GLenum) = 0;
virtual void gl_viewport(GLint, GLint, GLsizei, GLsizei) = 0;
virtual void gl_line_width(GLfloat) = 0;
virtual void gl_polygon_offset(GLfloat, GLfloat) = 0;
virtual void gl_scissor(GLint, GLint, GLsizei, GLsizei) = 0;
virtual void gl_depth_mask(GLboolean) = 0;
virtual void gl_depth_func(GLenum) = 0;
virtual void gl_depth_range(GLdouble, GLdouble) = 0;
virtual void gl_cull_face(GLenum) = 0;
virtual void gl_color_mask(GLboolean, GLboolean, GLboolean, GLboolean) = 0;
virtual void gl_front_face(GLenum) = 0;
virtual void gl_finish() = 0;
virtual void gl_flush() = 0;
virtual void gl_stencil_op_separate(GLenum, GLenum, GLenum, GLenum) = 0;
virtual ~OpenGLContext() { }
};