LibSoftGPU: Use default construction to clear AlphaBlendFactors

Clearing the `m_alpha_blend_factors` is performed manually and in
separate steps. This is error prone for future developers. The
behavior is to reset the entire `struct` to the same state as default
initialization, so this simplifies it to do just that.
This commit is contained in:
Lenny Maiorani 2022-01-26 10:26:52 -07:00 committed by Linus Groh
commit d1a87f1219
Notes: sideshowbarker 2024-07-17 20:08:53 +09:00

View file

@ -97,11 +97,7 @@ Gfx::IntRect Device::window_coordinates_to_target_coordinates(Gfx::IntRect const
void Device::setup_blend_factors()
{
m_alpha_blend_factors.src_constant = { 0.0f, 0.0f, 0.0f, 0.0f };
m_alpha_blend_factors.src_factor_src_alpha = 0;
m_alpha_blend_factors.src_factor_dst_alpha = 0;
m_alpha_blend_factors.src_factor_src_color = 0;
m_alpha_blend_factors.src_factor_dst_color = 0;
m_alpha_blend_factors = {};
switch (m_options.blend_source_factor) {
case BlendFactor::Zero:
@ -142,12 +138,6 @@ void Device::setup_blend_factors()
VERIFY_NOT_REACHED();
}
m_alpha_blend_factors.dst_constant = { 0.0f, 0.0f, 0.0f, 0.0f };
m_alpha_blend_factors.dst_factor_src_alpha = 0;
m_alpha_blend_factors.dst_factor_dst_alpha = 0;
m_alpha_blend_factors.dst_factor_src_color = 0;
m_alpha_blend_factors.dst_factor_dst_color = 0;
switch (m_options.blend_destination_factor) {
case BlendFactor::Zero:
break;