Everywhere: Correct "FIMXE" typo

This commit is contained in:
Sam Atkins 2025-04-29 16:48:28 +01:00
parent edfaa76c90
commit d301510ab2
Notes: github-actions[bot] 2025-04-30 16:39:48 +00:00
3 changed files with 3 additions and 3 deletions

View file

@ -29,7 +29,7 @@ void CanvasPatternPaintStyle::paint(Gfx::IntRect physical_bounding_box, PaintFun
// is "repeat-x", or vertically up and down, if the repetition behavior is "repeat-y", or in all four directions
// all over the bitmap, if the repetition behavior is "repeat".
// FIMXE: If the original image data is a bitmap image, then the value painted at a point in the area of
// FIXME: If the original image data is a bitmap image, then the value painted at a point in the area of
// the repetitions is computed by filtering the original image data. When scaling up, if the imageSmoothingEnabled
// attribute is set to false, then the image must be rendered using nearest-neighbor interpolation.
// Otherwise, the user agent may use any filtering algorithm (for example bilinear interpolation or nearest-neighbor).