LibGUI: Move keyboard item activation up to AbstractView

All views want the same behavior, so move this to the base class. :^)
This commit is contained in:
Andreas Kling 2020-09-24 21:35:47 +02:00
commit d3adbed231
Notes: sideshowbarker 2024-07-19 02:15:11 +09:00
8 changed files with 9 additions and 40 deletions

View file

@ -461,6 +461,12 @@ void AbstractView::keydown_event(KeyEvent& event)
}
}
if (event.key() == KeyCode::Key_Return) {
activate_selected();
event.accept();
return;
}
SelectionUpdate selection_update = SelectionUpdate::Set;
if (event.modifiers() == KeyModifier::Mod_Shift) {
selection_update = SelectionUpdate::Shift;
@ -506,6 +512,8 @@ void AbstractView::keydown_event(KeyEvent& event)
event.accept();
return;
}
Widget::keydown_event(event);
}
}