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LibWeb: Schedule input event processing on HTML event loop
Our existing coalescing mechanism for input events didn't prevent multiple mousemove/mousewheel events from being processed between paint cycles. Since handling these events can trigger style & layout updates solely for hit-testing purposes, we might end up doing work that won't be observable by a user and could be avoided by shceduling input events processing to happen right before painting the next frame.
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github-actions[bot]
2025-02-15 20:10:12 +00:00
Author: https://github.com/kalenikaliaksandr
Commit: d3c481f71a
Pull-request: https://github.com/LadybirdBrowser/ladybird/pull/3582
10 changed files with 90 additions and 70 deletions
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@ -80,6 +80,8 @@ public:
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virtual void process_screenshot_requests() override { }
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virtual void paint(DevicePixelRect const&, Painting::BackingStore&, Web::PaintOptions = {}) override { }
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virtual bool is_ready_to_paint() const override { return true; }
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virtual Queue<QueuedInputEvent>& input_event_queue() override { VERIFY_NOT_REACHED(); }
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virtual void report_finished_handling_input_event([[maybe_unused]] u64 page_id, [[maybe_unused]] EventResult event_was_handled) override { }
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virtual DisplayListPlayerType display_list_player_type() const override { return m_host_page->client().display_list_player_type(); }
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virtual bool is_headless() const override { return m_host_page->client().is_headless(); }
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