LibJS: Add inline caching for adding new own properties to objects
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We already had IC support in PutById for the following cases:
- Changing an existing own property
- Calling a setter located in the prototype chain

This was enough to speed up code where structurally identical objects
(same shape) are processed in a loop:
```js
const arr = [{ a: 1 }, { a: 2 }, { a: 3 }];
for (let obj of arr) {
    obj.a += 1;
}
```

However, creating structurally identical objects in a loop was still
slow:
```js
for (let i = 0; i < 10_000_000; i++) {
    const o = {};
    o.a = 1;
    o.b = 2;
    o.c = 3;
}
```

This change addresses that by adding a new IC type that caches both the
source and target shapes, allowing property additions to be fast-pathed
by directly jumping to the shape that already includes the new property.
This commit is contained in:
Aliaksandr Kalenik 2025-09-15 17:23:39 +02:00 committed by Andreas Kling
commit d45f8a3081
Notes: github-actions[bot] 2025-09-17 10:45:37 +00:00
21 changed files with 162 additions and 75 deletions

View file

@ -28,6 +28,16 @@ namespace JS::Bytecode {
struct PropertyLookupCache {
static constexpr size_t max_number_of_shapes_to_remember = 4;
struct Entry {
enum class Type {
Empty,
AddOwnProperty,
ChangeOwnProperty,
GetOwnProperty,
ChangePropertyInPrototypeChain,
GetPropertyInPrototypeChain,
};
Type type { Type::Empty };
WeakPtr<Shape> from_shape;
WeakPtr<Shape> shape;
Optional<u32> property_offset;
WeakPtr<Object> prototype;