LibWeb/WebGL: Define Float32List exactly like in the spec

Use `Float32Array or sequence<GLfloat>` instead of
`BufferSource or sequence<GLfloat>`. This meaningfully changes behavior
for `Float16Array` and `Float64Array`: they are now converted to
`sequence<GLfloat>` by iterating the typed array, rather than being
treated as a `BufferSource`. As a result, many WebGL calls now work
correctly where we previously crashed in `VERIFY_NOT_REACHED()` due to
the assumption that a `BufferSource` was always a `Float32Array`.

Fixes https://github.com/LadybirdBrowser/ladybird/issues/5962
This commit is contained in:
Aliaksandr Kalenik 2025-09-30 03:03:05 +02:00 committed by Alexander Kalenik
commit d54cab60a8
Notes: github-actions[bot] 2025-09-30 14:48:33 +00:00
6 changed files with 113 additions and 143 deletions

View file

@ -362,7 +362,7 @@ void WebGLRenderingContextImpl::tex_sub_image2d(WebIDL::UnsignedLong target, Web
glTexSubImage2DRobustANGLE(target, level, xoffset, yoffset, converted_texture.width, converted_texture.height, format, type, converted_texture.buffer.size(), converted_texture.buffer.data());
}
void WebGLRenderingContextImpl::uniform1fv(GC::Root<WebGLUniformLocation> location, Variant<GC::Root<WebIDL::BufferSource>, Vector<float>> v)
void WebGLRenderingContextImpl::uniform1fv(GC::Root<WebGLUniformLocation> location, Float32List v)
{
m_context->make_current();
@ -375,11 +375,10 @@ void WebGLRenderingContextImpl::uniform1fv(GC::Root<WebGLUniformLocation> locati
auto& vector = v.get<Vector<float>>();
data = vector.data();
count = vector.size();
} else if (v.has<GC::Root<WebIDL::BufferSource>>()) {
auto& typed_array_base = static_cast<JS::TypedArrayBase&>(*v.get<GC::Root<WebIDL::BufferSource>>()->raw_object());
auto& typed_array = as<JS::Float32Array>(typed_array_base);
data = typed_array.data().data();
count = typed_array.array_length().length();
} else if (v.has<GC::Root<JS::Float32Array>>()) {
auto& float32_array = *v.get<GC::Root<JS::Float32Array>>();
data = float32_array.data().data();
count = float32_array.array_length().length();
} else {
VERIFY_NOT_REACHED();
}
@ -387,7 +386,7 @@ void WebGLRenderingContextImpl::uniform1fv(GC::Root<WebGLUniformLocation> locati
glUniform1fv(location->handle(), count / 1, data);
}
void WebGLRenderingContextImpl::uniform2fv(GC::Root<WebGLUniformLocation> location, Variant<GC::Root<WebIDL::BufferSource>, Vector<float>> v)
void WebGLRenderingContextImpl::uniform2fv(GC::Root<WebGLUniformLocation> location, Float32List v)
{
m_context->make_current();
@ -400,11 +399,10 @@ void WebGLRenderingContextImpl::uniform2fv(GC::Root<WebGLUniformLocation> locati
auto& vector = v.get<Vector<float>>();
data = vector.data();
count = vector.size();
} else if (v.has<GC::Root<WebIDL::BufferSource>>()) {
auto& typed_array_base = static_cast<JS::TypedArrayBase&>(*v.get<GC::Root<WebIDL::BufferSource>>()->raw_object());
auto& typed_array = as<JS::Float32Array>(typed_array_base);
data = typed_array.data().data();
count = typed_array.array_length().length();
} else if (v.has<GC::Root<JS::Float32Array>>()) {
auto& float32_array = *v.get<GC::Root<JS::Float32Array>>();
data = float32_array.data().data();
count = float32_array.array_length().length();
} else {
VERIFY_NOT_REACHED();
}
@ -412,7 +410,7 @@ void WebGLRenderingContextImpl::uniform2fv(GC::Root<WebGLUniformLocation> locati
glUniform2fv(location->handle(), count / 2, data);
}
void WebGLRenderingContextImpl::uniform3fv(GC::Root<WebGLUniformLocation> location, Variant<GC::Root<WebIDL::BufferSource>, Vector<float>> v)
void WebGLRenderingContextImpl::uniform3fv(GC::Root<WebGLUniformLocation> location, Float32List v)
{
m_context->make_current();
@ -425,11 +423,10 @@ void WebGLRenderingContextImpl::uniform3fv(GC::Root<WebGLUniformLocation> locati
auto& vector = v.get<Vector<float>>();
data = vector.data();
count = vector.size();
} else if (v.has<GC::Root<WebIDL::BufferSource>>()) {
auto& typed_array_base = static_cast<JS::TypedArrayBase&>(*v.get<GC::Root<WebIDL::BufferSource>>()->raw_object());
auto& typed_array = as<JS::Float32Array>(typed_array_base);
data = typed_array.data().data();
count = typed_array.array_length().length();
} else if (v.has<GC::Root<JS::Float32Array>>()) {
auto& float32_array = *v.get<GC::Root<JS::Float32Array>>();
data = float32_array.data().data();
count = float32_array.array_length().length();
} else {
VERIFY_NOT_REACHED();
}
@ -437,7 +434,7 @@ void WebGLRenderingContextImpl::uniform3fv(GC::Root<WebGLUniformLocation> locati
glUniform3fv(location->handle(), count / 3, data);
}
void WebGLRenderingContextImpl::uniform4fv(GC::Root<WebGLUniformLocation> location, Variant<GC::Root<WebIDL::BufferSource>, Vector<float>> v)
void WebGLRenderingContextImpl::uniform4fv(GC::Root<WebGLUniformLocation> location, Float32List v)
{
m_context->make_current();
@ -450,11 +447,10 @@ void WebGLRenderingContextImpl::uniform4fv(GC::Root<WebGLUniformLocation> locati
auto& vector = v.get<Vector<float>>();
data = vector.data();
count = vector.size();
} else if (v.has<GC::Root<WebIDL::BufferSource>>()) {
auto& typed_array_base = static_cast<JS::TypedArrayBase&>(*v.get<GC::Root<WebIDL::BufferSource>>()->raw_object());
auto& typed_array = as<JS::Float32Array>(typed_array_base);
data = typed_array.data().data();
count = typed_array.array_length().length();
} else if (v.has<GC::Root<JS::Float32Array>>()) {
auto& float32_array = *v.get<GC::Root<JS::Float32Array>>();
data = float32_array.data().data();
count = float32_array.array_length().length();
} else {
VERIFY_NOT_REACHED();
}
@ -562,7 +558,7 @@ void WebGLRenderingContextImpl::uniform4iv(GC::Root<WebGLUniformLocation> locati
glUniform4iv(location->handle(), count / 4, data);
}
void WebGLRenderingContextImpl::uniform_matrix2fv(GC::Root<WebGLUniformLocation> location, bool transpose, Variant<GC::Root<WebIDL::BufferSource>, Vector<float>> value)
void WebGLRenderingContextImpl::uniform_matrix2fv(GC::Root<WebGLUniformLocation> location, bool transpose, Float32List value)
{
m_context->make_current();
@ -577,8 +573,7 @@ void WebGLRenderingContextImpl::uniform_matrix2fv(GC::Root<WebGLUniformLocation>
raw_data = vector_data.data();
count = vector_data.size() / matrix_size;
} else {
auto& typed_array_base = static_cast<JS::TypedArrayBase&>(*value.get<GC::Root<WebIDL::BufferSource>>()->raw_object());
auto& float32_array = as<JS::Float32Array>(typed_array_base);
auto& float32_array = *value.get<GC::Root<JS::Float32Array>>();
raw_data = float32_array.data().data();
count = float32_array.array_length().length() / matrix_size;
}
@ -586,7 +581,7 @@ void WebGLRenderingContextImpl::uniform_matrix2fv(GC::Root<WebGLUniformLocation>
glUniformMatrix2fv(location->handle(), count, transpose, raw_data);
}
void WebGLRenderingContextImpl::uniform_matrix3fv(GC::Root<WebGLUniformLocation> location, bool transpose, Variant<GC::Root<WebIDL::BufferSource>, Vector<float>> value)
void WebGLRenderingContextImpl::uniform_matrix3fv(GC::Root<WebGLUniformLocation> location, bool transpose, Float32List value)
{
m_context->make_current();
@ -601,8 +596,7 @@ void WebGLRenderingContextImpl::uniform_matrix3fv(GC::Root<WebGLUniformLocation>
raw_data = vector_data.data();
count = vector_data.size() / matrix_size;
} else {
auto& typed_array_base = static_cast<JS::TypedArrayBase&>(*value.get<GC::Root<WebIDL::BufferSource>>()->raw_object());
auto& float32_array = as<JS::Float32Array>(typed_array_base);
auto& float32_array = *value.get<GC::Root<JS::Float32Array>>();
raw_data = float32_array.data().data();
count = float32_array.array_length().length() / matrix_size;
}
@ -610,7 +604,7 @@ void WebGLRenderingContextImpl::uniform_matrix3fv(GC::Root<WebGLUniformLocation>
glUniformMatrix3fv(location->handle(), count, transpose, raw_data);
}
void WebGLRenderingContextImpl::uniform_matrix4fv(GC::Root<WebGLUniformLocation> location, bool transpose, Variant<GC::Root<WebIDL::BufferSource>, Vector<float>> value)
void WebGLRenderingContextImpl::uniform_matrix4fv(GC::Root<WebGLUniformLocation> location, bool transpose, Float32List value)
{
m_context->make_current();
@ -625,8 +619,7 @@ void WebGLRenderingContextImpl::uniform_matrix4fv(GC::Root<WebGLUniformLocation>
raw_data = vector_data.data();
count = vector_data.size() / matrix_size;
} else {
auto& typed_array_base = static_cast<JS::TypedArrayBase&>(*value.get<GC::Root<WebIDL::BufferSource>>()->raw_object());
auto& float32_array = as<JS::Float32Array>(typed_array_base);
auto& float32_array = *value.get<GC::Root<JS::Float32Array>>();
raw_data = float32_array.data().data();
count = float32_array.array_length().length() / matrix_size;
}
@ -2275,7 +2268,7 @@ void WebGLRenderingContextImpl::vertex_attrib4f(WebIDL::UnsignedLong index, floa
glVertexAttrib4f(index, x, y, z, w);
}
void WebGLRenderingContextImpl::vertex_attrib1fv(WebIDL::UnsignedLong index, Variant<GC::Root<WebIDL::BufferSource>, Vector<float>> values)
void WebGLRenderingContextImpl::vertex_attrib1fv(WebIDL::UnsignedLong index, Float32List values)
{
m_context->make_current();
@ -2290,19 +2283,17 @@ void WebGLRenderingContextImpl::vertex_attrib1fv(WebIDL::UnsignedLong index, Var
return;
}
auto& buffer_source = values.get<GC::Root<WebIDL::BufferSource>>();
if (buffer_source->byte_length() < 1 * sizeof(float)) {
auto& float32_array = *values.get<GC::Root<JS::Float32Array>>();
if (float32_array.byte_length().length() < 1 * sizeof(float)) {
set_error(GL_INVALID_VALUE);
return;
}
auto& typed_array_base = static_cast<JS::TypedArrayBase&>(*buffer_source->raw_object());
auto& float32_array = as<JS::Float32Array>(typed_array_base);
float const* data = float32_array.data().data();
glVertexAttrib1fv(index, data);
}
void WebGLRenderingContextImpl::vertex_attrib2fv(WebIDL::UnsignedLong index, Variant<GC::Root<WebIDL::BufferSource>, Vector<float>> values)
void WebGLRenderingContextImpl::vertex_attrib2fv(WebIDL::UnsignedLong index, Float32List values)
{
m_context->make_current();
@ -2317,19 +2308,17 @@ void WebGLRenderingContextImpl::vertex_attrib2fv(WebIDL::UnsignedLong index, Var
return;
}
auto& buffer_source = values.get<GC::Root<WebIDL::BufferSource>>();
if (buffer_source->byte_length() < 2 * sizeof(float)) {
auto& float32_array = *values.get<GC::Root<JS::Float32Array>>();
if (float32_array.byte_length().length() < 2 * sizeof(float)) {
set_error(GL_INVALID_VALUE);
return;
}
auto& typed_array_base = static_cast<JS::TypedArrayBase&>(*buffer_source->raw_object());
auto& float32_array = as<JS::Float32Array>(typed_array_base);
float const* data = float32_array.data().data();
glVertexAttrib2fv(index, data);
}
void WebGLRenderingContextImpl::vertex_attrib3fv(WebIDL::UnsignedLong index, Variant<GC::Root<WebIDL::BufferSource>, Vector<float>> values)
void WebGLRenderingContextImpl::vertex_attrib3fv(WebIDL::UnsignedLong index, Float32List values)
{
m_context->make_current();
@ -2344,19 +2333,17 @@ void WebGLRenderingContextImpl::vertex_attrib3fv(WebIDL::UnsignedLong index, Var
return;
}
auto& buffer_source = values.get<GC::Root<WebIDL::BufferSource>>();
if (buffer_source->byte_length() < 3 * sizeof(float)) {
auto& float32_array = *values.get<GC::Root<JS::Float32Array>>();
if (float32_array.byte_length().length() < 3 * sizeof(float)) {
set_error(GL_INVALID_VALUE);
return;
}
auto& typed_array_base = static_cast<JS::TypedArrayBase&>(*buffer_source->raw_object());
auto& float32_array = as<JS::Float32Array>(typed_array_base);
float const* data = float32_array.data().data();
glVertexAttrib3fv(index, data);
}
void WebGLRenderingContextImpl::vertex_attrib4fv(WebIDL::UnsignedLong index, Variant<GC::Root<WebIDL::BufferSource>, Vector<float>> values)
void WebGLRenderingContextImpl::vertex_attrib4fv(WebIDL::UnsignedLong index, Float32List values)
{
m_context->make_current();
@ -2371,14 +2358,12 @@ void WebGLRenderingContextImpl::vertex_attrib4fv(WebIDL::UnsignedLong index, Var
return;
}
auto& buffer_source = values.get<GC::Root<WebIDL::BufferSource>>();
if (buffer_source->byte_length() < 4 * sizeof(float)) {
auto& float32_array = *values.get<GC::Root<JS::Float32Array>>();
if (float32_array.byte_length().length() < 4 * sizeof(float)) {
set_error(GL_INVALID_VALUE);
return;
}
auto& typed_array_base = static_cast<JS::TypedArrayBase&>(*buffer_source->raw_object());
auto& float32_array = as<JS::Float32Array>(typed_array_base);
float const* data = float32_array.data().data();
glVertexAttrib4fv(index, data);
}