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LibGUI: Add a GFontDatabase class that lets you enumerate fonts and more.
"More" in this case being also giving you the ability to load a font by name. Use this as backend for Terminal's font menu. :^)
This commit is contained in:
parent
7df7e5e2a6
commit
d6326d6c2e
Notes:
sideshowbarker
2024-07-19 15:46:07 +09:00
Author: https://github.com/awesomekling Commit: https://github.com/SerenityOS/serenity/commit/d6326d6c2ec
4 changed files with 79 additions and 8 deletions
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@ -15,6 +15,7 @@
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#include <LibGUI/GWindow.h>
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#include <LibGUI/GMenuBar.h>
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#include <LibGUI/GAction.h>
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#include <LibGUI/GFontDatabase.h>
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static void make_shell(int ptm_fd)
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{
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@ -104,14 +105,12 @@ int main(int argc, char** argv)
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menubar->add_menu(move(app_menu));
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auto font_menu = make<GMenu>("Font");
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auto handle_font_selection = [&terminal] (const GAction& action) {
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terminal.set_font(Font::load_from_file(action.custom_data()));
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terminal.force_repaint();
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};
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font_menu->add_action(make<GAction>("Liza Thin", "/res/fonts/LizaThin8x10.font", move(handle_font_selection)));
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font_menu->add_action(make<GAction>("Liza Regular", "/res/fonts/LizaRegular8x10.font", move(handle_font_selection)));
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font_menu->add_action(make<GAction>("Liza Bold", "/res/fonts/LizaBold8x10.font", move(handle_font_selection)));
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GFontDatabase::the().for_each_font([&] (const String& font_name) {
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font_menu->add_action(make<GAction>(font_name, [&terminal] (const GAction& action) {
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terminal.set_font(GFontDatabase::the().get_by_name(action.text()));
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terminal.force_repaint();
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}));
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});
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menubar->add_menu(move(font_menu));
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auto help_menu = make<GMenu>("Help");
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50
LibGUI/GFontDatabase.cpp
Normal file
50
LibGUI/GFontDatabase.cpp
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@ -0,0 +1,50 @@
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#include <LibGUI/GFontDatabase.h>
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#include <SharedGraphics/Font.h>
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#include <dirent.h>
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#include <stdio.h>
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#include <stdlib.h>
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static GFontDatabase* s_the;
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GFontDatabase& GFontDatabase::the()
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{
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if (!s_the)
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s_the = new GFontDatabase;
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return *s_the;
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}
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GFontDatabase::GFontDatabase()
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{
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DIR* dirp = opendir("/res/fonts");
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if (!dirp) {
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perror("opendir");
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exit(1);
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}
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while (auto* de = readdir(dirp)) {
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if (de->d_name[0] == '.')
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continue;
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auto path = String::format("/res/fonts/%s", de->d_name);
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if (auto font = Font::load_from_file(path))
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m_name_to_path.set(font->name(), path);
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}
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closedir(dirp);
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}
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GFontDatabase::~GFontDatabase()
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{
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}
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void GFontDatabase::for_each_font(Function<void(const String&)> callback)
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{
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for (auto& it : m_name_to_path) {
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callback(it.key);
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}
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}
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RetainPtr<Font> GFontDatabase::get_by_name(const String& name)
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{
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auto it = m_name_to_path.find(name);
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if (it == m_name_to_path.end())
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return nullptr;
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return Font::load_from_file((*it).value);
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}
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21
LibGUI/GFontDatabase.h
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21
LibGUI/GFontDatabase.h
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@ -0,0 +1,21 @@
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#pragma once
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#include <AK/AKString.h>
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#include <AK/HashMap.h>
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#include <AK/Function.h>
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class Font;
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class GFontDatabase {
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public:
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static GFontDatabase& the();
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RetainPtr<Font> get_by_name(const String&);
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void for_each_font(Function<void(const String&)>);
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private:
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GFontDatabase();
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~GFontDatabase();
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HashMap<String, String> m_name_to_path;
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};
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@ -26,6 +26,7 @@ LIBGUI_OBJS = \
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GMenuItem.o \
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GApplication.o \
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GAction.o \
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GFontDatabase.o \
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GWindow.o
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OBJS = $(SHAREDGRAPHICS_OBJS) $(LIBGUI_OBJS)
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