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LibWebView+WebContent: Propagate unconsumed input events out of OOPWV
Since 9e2bd9d261a8c0c1b5eeafde95ca310efc667204, the OOPWV has been consuming all mouse and keyboard events, preventing action shortcuts from working. So let's fix that. :^) OOPWV now queues up input events, sending them one at a time to the WebContent process and waiting for the new `did_finish_handling_input_event(bool event_was_accepted) =|` IPC call before sending the next one. If the event was not accepted, OOPWV imitates the usual event bubbling: first passing the event to its superclass, then to its parent widget, and finally propagating to any Action shortcuts. With this, shortcuts like Ctrl+I to open Browser's JS console work again, except when a contenteditable field is selected. That's a whole separate stack of yaks. Co-authored-by: Zaggy1024 <zaggy1024@gmail.com>
This commit is contained in:
parent
2654bfead4
commit
d94d60219c
Notes:
sideshowbarker
2024-07-18 03:35:30 +09:00
Author: https://github.com/AtkinsSJ
Commit: d94d60219c
Pull-request: https://github.com/SerenityOS/serenity/pull/16128
8 changed files with 168 additions and 14 deletions
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@ -158,37 +158,37 @@ void OutOfProcessWebView::handle_resize()
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void OutOfProcessWebView::keydown_event(GUI::KeyEvent& event)
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{
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client().async_key_down(event.key(), event.modifiers(), event.code_point());
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enqueue_input_event(event);
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}
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void OutOfProcessWebView::keyup_event(GUI::KeyEvent& event)
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{
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client().async_key_up(event.key(), event.modifiers(), event.code_point());
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enqueue_input_event(event);
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}
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void OutOfProcessWebView::mousedown_event(GUI::MouseEvent& event)
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{
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client().async_mouse_down(to_content_position(event.position()), event.button(), event.buttons(), event.modifiers());
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enqueue_input_event(event);
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}
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void OutOfProcessWebView::mouseup_event(GUI::MouseEvent& event)
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{
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client().async_mouse_up(to_content_position(event.position()), event.button(), event.buttons(), event.modifiers());
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enqueue_input_event(event);
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}
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void OutOfProcessWebView::mousemove_event(GUI::MouseEvent& event)
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{
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client().async_mouse_move(to_content_position(event.position()), event.button(), event.buttons(), event.modifiers());
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enqueue_input_event(event);
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}
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void OutOfProcessWebView::mousewheel_event(GUI::MouseEvent& event)
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{
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client().async_mouse_wheel(to_content_position(event.position()), event.button(), event.buttons(), event.modifiers(), event.wheel_delta_x(), event.wheel_delta_y());
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enqueue_input_event(event);
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}
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void OutOfProcessWebView::doubleclick_event(GUI::MouseEvent& event)
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{
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client().async_doubleclick(to_content_position(event.position()), event.button(), event.buttons(), event.modifiers());
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enqueue_input_event(event);
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}
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void OutOfProcessWebView::theme_change_event(GUI::ThemeChangeEvent& event)
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@ -695,4 +695,133 @@ void OutOfProcessWebView::hide_event(GUI::HideEvent&)
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set_system_visibility_state(false);
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}
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void OutOfProcessWebView::enqueue_input_event(InputEvent const& event)
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{
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m_pending_input_events.enqueue(event);
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process_next_input_event();
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}
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void OutOfProcessWebView::process_next_input_event()
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{
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if (m_pending_input_events.is_empty())
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return;
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if (m_is_awaiting_response_for_input_event)
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return;
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m_is_awaiting_response_for_input_event = true;
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// Send the next event over to the web content to be handled by JS.
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// We'll later get a message to say whether JS prevented the default event behavior,
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// at which point we either discard or handle that event, then try and process the next one.
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auto event = m_pending_input_events.head();
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event.visit(
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[this](GUI::KeyEvent const& event) {
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switch (event.type()) {
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case GUI::Event::Type::KeyDown:
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client().async_key_down(event.key(), event.modifiers(), event.code_point());
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break;
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case GUI::Event::Type::KeyUp:
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client().async_key_up(event.key(), event.modifiers(), event.code_point());
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break;
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default:
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dbgln("Unrecognized key event type in OOPWV input event queue: {}", event.type());
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VERIFY_NOT_REACHED();
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}
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},
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[this](GUI::MouseEvent const& event) {
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switch (event.type()) {
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case GUI::Event::Type::MouseDown:
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client().async_mouse_down(to_content_position(event.position()), event.button(), event.buttons(), event.modifiers());
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break;
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case GUI::Event::Type::MouseUp:
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client().async_mouse_up(to_content_position(event.position()), event.button(), event.buttons(), event.modifiers());
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break;
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case GUI::Event::Type::MouseMove:
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client().async_mouse_move(to_content_position(event.position()), event.button(), event.buttons(), event.modifiers());
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break;
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case GUI::Event::Type::MouseWheel:
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client().async_mouse_wheel(to_content_position(event.position()), event.button(), event.buttons(), event.modifiers(), event.wheel_delta_x(), event.wheel_delta_y());
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break;
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case GUI::Event::Type::MouseDoubleClick:
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client().async_doubleclick(to_content_position(event.position()), event.button(), event.buttons(), event.modifiers());
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break;
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default:
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dbgln("Unrecognized mouse event type in OOPWV input event queue: {}", event.type());
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VERIFY_NOT_REACHED();
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}
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});
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}
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void OutOfProcessWebView::notify_server_did_finish_handling_input_event(bool event_was_accepted)
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{
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VERIFY(m_is_awaiting_response_for_input_event);
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auto event = m_pending_input_events.dequeue();
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m_is_awaiting_response_for_input_event = false;
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if (!event_was_accepted) {
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// Here we handle events that were not consumed or cancelled by web content.
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// That is, we manually implement the steps that would have happened if the original
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// OutOfProcessWebView::foo_event() had called event.ignore().
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//
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// The first step is to give our superclass a chance to handle the event.
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//
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// Then, if it does not, we dispatch the event to our parent widget, but limited so
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// that it will never bubble up to the Window. (Otherwise, it would then dispatch the
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// event to us since we are the focused widget, and it would go round indefinitely.)
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//
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// Finally, any unhandled KeyDown events are propagated to trigger any Actions.
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event.visit(
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[this](GUI::KeyEvent& event) {
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switch (event.type()) {
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case GUI::Event::Type::KeyDown:
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Super::keydown_event(event);
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break;
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case GUI::Event::Type::KeyUp:
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Super::keyup_event(event);
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break;
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default:
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dbgln("Unhandled key event type in OOPWV input event queue: {}", event.type());
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VERIFY_NOT_REACHED();
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}
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if (!event.is_accepted()) {
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parent_widget()->dispatch_event(event, window());
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// NOTE: If other events can ever trigger shortcuts, propagate those here.
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if (!event.is_accepted() && event.type() == GUI::Event::Type::KeyDown)
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window()->propagate_shortcuts_up_to_application(event, this);
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}
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},
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[this](GUI::MouseEvent& event) {
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switch (event.type()) {
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case GUI::Event::Type::MouseDown:
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Super::mousedown_event(event);
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break;
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case GUI::Event::Type::MouseUp:
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Super::mouseup_event(event);
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break;
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case GUI::Event::Type::MouseMove:
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Super::mousemove_event(event);
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break;
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case GUI::Event::Type::MouseWheel:
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Super::mousewheel_event(event);
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break;
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case GUI::Event::Type::MouseDoubleClick:
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Super::doubleclick_event(event);
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break;
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default:
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dbgln("Unhandled mouse event type in OOPWV input event queue: {}", event.type());
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VERIFY_NOT_REACHED();
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}
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if (!event.is_accepted())
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parent_widget()->dispatch_event(event, window());
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// FIXME: Propagate event for mouse-button shortcuts once that is implemented.
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});
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}
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process_next_input_event();
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}
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}
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