Plumb menu item activation events from WindowServer to clients.

GMenu now has an "on_item_activation" callback that fires whenever one
of its items are activated. The menu item identifier is used to distinguish
between items.

Use this to implement font switching in Terminal. :^)
This commit is contained in:
Andreas Kling 2019-02-12 10:08:35 +01:00
parent 9c1c885483
commit db98327bdc
Notes: sideshowbarker 2024-07-19 15:46:45 +09:00
10 changed files with 93 additions and 3 deletions

View file

@ -1,5 +1,22 @@
#include <LibGUI/GMenu.h>
#include <LibC/gui.h>
#include <AK/HashMap.h>
static HashMap<int, GMenu*>& all_menus()
{
static HashMap<int, GMenu*>* map;
if (!map)
map = new HashMap<int, GMenu*>();
return *map;
}
GMenu* GMenu::from_menu_id(int menu_id)
{
auto it = all_menus().find(menu_id);
if (it == all_menus().end())
return nullptr;
return (*it).value;
}
GMenu::GMenu(const String& name)
: m_name(name)
@ -9,6 +26,7 @@ GMenu::GMenu(const String& name)
GMenu::~GMenu()
{
if (m_menu_id) {
all_menus().remove(m_menu_id);
gui_menu_destroy(m_menu_id);
m_menu_id = 0;
}
@ -34,5 +52,6 @@ int GMenu::realize_menu()
else if (item.type() == GMenuItem::Text)
gui_menu_add_item(m_menu_id, item.identifier(), item.text().characters());
}
all_menus().set(m_menu_id, this);
return m_menu_id;
}