LibWeb: Make LengthBox hold LengthPercentageOrAuto

Not every user of this requires an `auto` state, but most do.

This has quite a big diff but most of that is mechanical:
LengthPercentageOrAuto has `resolved_or_auto()` instead of `resolved()`,
and `to_px_or_zero()` instead of `to_px()`, to make their output
clearer.
This commit is contained in:
Sam Atkins 2025-09-01 12:51:52 +01:00
commit dd122e2f74
Notes: github-actions[bot] 2025-09-04 12:32:43 +00:00
17 changed files with 199 additions and 215 deletions

View file

@ -29,10 +29,10 @@ Gfx::Path Inset::to_path(CSSPixelRect reference_box, Layout::Node const& node) c
// (such as left and right insets of 75% apiece) use the CSS Backgrounds 3 §4.5 Overlapping Curves rules
// to proportionally reduce the inset effect to 100%.
auto top = inset_box.top().to_px(node, reference_box.height()).to_float();
auto right = reference_box.width().to_float() - inset_box.right().to_px(node, reference_box.width()).to_float();
auto bottom = reference_box.height().to_float() - inset_box.bottom().to_px(node, reference_box.height()).to_float();
auto left = inset_box.left().to_px(node, reference_box.width()).to_float();
auto top = inset_box.top().to_px_or_zero(node, reference_box.height()).to_float();
auto right = reference_box.width().to_float() - inset_box.right().to_px_or_zero(node, reference_box.width()).to_float();
auto bottom = reference_box.height().to_float() - inset_box.bottom().to_px_or_zero(node, reference_box.height()).to_float();
auto left = inset_box.left().to_px_or_zero(node, reference_box.width()).to_float();
return path_from_resolved_rect(top, right, bottom, left);
}
@ -62,10 +62,10 @@ Gfx::Path Rect::to_path(CSSPixelRect reference_box, Layout::Node const& node) co
// An auto value makes the edge of the box coincide with the corresponding edge of the reference box:
// its equivalent to 0% as the first (top) or fourth (left) value, and equivalent to 100% as the second (right) or third (bottom) value.
auto top = box.top().is_auto() ? 0 : box.top().to_px(node, reference_box.height()).to_float();
auto right = box.right().is_auto() ? reference_box.width().to_float() : box.right().to_px(node, reference_box.width()).to_float();
auto bottom = box.bottom().is_auto() ? reference_box.height().to_float() : box.bottom().to_px(node, reference_box.height()).to_float();
auto left = box.left().is_auto() ? 0 : box.left().to_px(node, reference_box.width()).to_float();
auto top = box.top().is_auto() ? 0 : box.top().to_px_or_zero(node, reference_box.height()).to_float();
auto right = box.right().is_auto() ? reference_box.width().to_float() : box.right().to_px_or_zero(node, reference_box.width()).to_float();
auto bottom = box.bottom().is_auto() ? reference_box.height().to_float() : box.bottom().to_px_or_zero(node, reference_box.height()).to_float();
auto left = box.left().is_auto() ? 0 : box.left().to_px_or_zero(node, reference_box.width()).to_float();
// The second (right) and third (bottom) values are floored by the fourth (left) and second (top) values, respectively.
return path_from_resolved_rect(top, max(right, left), max(bottom, top), left);