LibWeb: Dispatch click events using the correct button/buttons

We were generating click events always using the primary mouse button
instead of the provided button, and with the buttons field set to that
provided button.
This commit is contained in:
Timothy Flynn 2024-09-29 08:54:29 -04:00 committed by Andreas Kling
commit dd5a0361f2
Notes: github-actions[bot] 2024-09-29 17:31:17 +00:00
3 changed files with 36 additions and 4 deletions

View file

@ -8,6 +8,10 @@ mouseout target.id=(inner) currentTarget.id=(inner), relatedTarget.id=(outer)
mouseout target.id=(inner) currentTarget.id=(outer), relatedTarget.id=(outer)
mouseleave target.id=(inner) currentTarget.id=(inner), relatedTarget.id=(outer)
mouseover target.id=(outer) currentTarget.id=(outer), relatedTarget.id=(inner)
> click #outer
click target.id=(outer) currentTarget.id=(outer), button=0
> auxclick #outer
auxclick target.id=(outer) currentTarget.id=(outer), button=1
> click document.body
mouseout target.id=(outer) currentTarget.id=(outer), relatedTarget.id=(body)
mouseleave target.id=(outer) currentTarget.id=(outer), relatedTarget.id=(body)

View file

@ -34,17 +34,26 @@ function handleMouseEnter(e) {
function handleMouseLeave(e) {
println(`mouseleave target.id=(${e.target.id}) currentTarget.id=(${e.currentTarget.id}), relatedTarget.id=(${e.relatedTarget.id})`);
}
function handleClick(e) {
println(`click target.id=(${e.target.id}) currentTarget.id=(${e.currentTarget.id}), button=${e.button}`);
}
function handleAuxClick(e) {
println(`auxclick target.id=(${e.target.id}) currentTarget.id=(${e.currentTarget.id}), button=${e.button}`);
}
outer.onmouseover = handleMouseOver;
outer.onmouseout = handleMouseOut;
outer.onmouseenter = handleMouseEnter;
outer.onmouseleave = handleMouseLeave;
outer.onclick = handleClick;
outer.onauxclick = handleAuxClick;
inner.onmouseover = handleMouseOver;
inner.onmouseout = handleMouseOut;
inner.onmouseenter = handleMouseEnter;
inner.onmouseleave = handleMouseLeave;
inner.onclick = handleClick;
inner.onauxclick = handleAuxClick;
const clickOnBody = () => {
return new Promise(resolve => {
@ -53,6 +62,21 @@ const clickOnBody = () => {
});
}
const clickOnOuterBox = (button) => {
return new Promise((resolve, reject) => {
if (button == 0) {
document.body.onclick = () => { resolve(); };
internals.click(80, 80);
} else if (button == 1) {
document.body.onauxclick = () => { resolve(); };
internals.middleClick(80, 80);
} else {
println(`Unimplemented button click: ${button}`);
reject();
}
});
};
asyncTest(async done => {
// First move the mouse outside #outer to populate the MouseEvent.relatedTarget property
internals.movePointerTo(150, 150);
@ -60,6 +84,10 @@ asyncTest(async done => {
internals.movePointerTo(10, 10);
println("> move pointer over #outer");
internals.movePointerTo(60, 60);
println("> click #outer");
await clickOnOuterBox(0);
println("> auxclick #outer");
await clickOnOuterBox(1);
println("> click document.body");
await clickOnBody();
done();

View file

@ -297,13 +297,13 @@ EventResult EventHandler::handle_mouseup(CSSPixelPoint viewport_position, CSSPix
bool run_activation_behavior = false;
if (node.ptr() == m_mousedown_target) {
if (button == UIEvents::MouseButton::Primary) {
run_activation_behavior = node->dispatch_event(UIEvents::MouseEvent::create_from_platform_event(node->realm(), UIEvents::EventNames::click, screen_position, page_offset, client_offset, offset, {}, 1, button, modifiers).release_value_but_fixme_should_propagate_errors());
run_activation_behavior = node->dispatch_event(UIEvents::MouseEvent::create_from_platform_event(node->realm(), UIEvents::EventNames::click, screen_position, page_offset, client_offset, offset, {}, button, buttons, modifiers).release_value_but_fixme_should_propagate_errors());
} else if (button == UIEvents::MouseButton::Middle) {
run_activation_behavior = node->dispatch_event(UIEvents::MouseEvent::create_from_platform_event(node->realm(), UIEvents::EventNames::auxclick, screen_position, page_offset, client_offset, offset, {}, 1, button, modifiers).release_value_but_fixme_should_propagate_errors());
run_activation_behavior = node->dispatch_event(UIEvents::MouseEvent::create_from_platform_event(node->realm(), UIEvents::EventNames::auxclick, screen_position, page_offset, client_offset, offset, {}, button, buttons, modifiers).release_value_but_fixme_should_propagate_errors());
} else if (button == UIEvents::MouseButton::Secondary) {
// Allow the user to bypass custom context menus by holding shift, like Firefox.
if ((modifiers & UIEvents::Mod_Shift) == 0)
run_activation_behavior = node->dispatch_event(UIEvents::MouseEvent::create_from_platform_event(node->realm(), UIEvents::EventNames::contextmenu, screen_position, page_offset, client_offset, offset, {}, 1, button, modifiers).release_value_but_fixme_should_propagate_errors());
run_activation_behavior = node->dispatch_event(UIEvents::MouseEvent::create_from_platform_event(node->realm(), UIEvents::EventNames::contextmenu, screen_position, page_offset, client_offset, offset, {}, button, buttons, modifiers).release_value_but_fixme_should_propagate_errors());
else
run_activation_behavior = true;
}