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LibGUI: Flesh out focus implementation and more GTextBox work.
This commit is contained in:
parent
d72575d196
commit
de2423de5f
Notes:
sideshowbarker
2024-07-19 15:56:21 +09:00
Author: https://github.com/awesomekling Commit: https://github.com/SerenityOS/serenity/commit/de2423de5f1
10 changed files with 54 additions and 27 deletions
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@ -19,6 +19,7 @@ private:
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virtual void mousedown_event(GMouseEvent&) override;
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virtual const char* class_name() const override { return "GCheckBox"; }
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virtual bool accepts_focus() const override { return true; }
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String m_caption;
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bool m_checked { false };
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@ -5,21 +5,6 @@
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#include <AK/AKString.h>
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#include <AK/Types.h>
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static const char* eventNames[] = {
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"Invalid",
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"Quit",
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"Show",
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"Hide",
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"Paint",
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"MouseMove",
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"MouseDown",
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"MouseUp",
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"KeyDown",
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"KeyUp",
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"Timer",
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"DeferredDestroy",
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};
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class GEvent {
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public:
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enum Type {
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@ -37,6 +22,8 @@ public:
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DeferredDestroy,
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WindowBecameInactive,
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WindowBecameActive,
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FocusIn,
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FocusOut,
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};
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GEvent() { }
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@ -45,8 +32,6 @@ public:
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Type type() const { return m_type; }
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const char* name() const { return eventNames[(unsigned)m_type]; }
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bool is_mouse_event() const { return m_type == MouseMove || m_type == MouseDown || m_type == MouseUp; }
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bool is_key_event() const { return m_type == KeyUp || m_type == KeyDown; }
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bool is_paint_event() const { return m_type == Paint; }
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@ -14,6 +14,7 @@ private:
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virtual void paint_event(GPaintEvent&) override;
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virtual void mousedown_event(GMouseEvent&) override;
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virtual const char* class_name() const override { return "GListBox"; }
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virtual bool accepts_focus() const override { return true; }
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Rect item_rect(int index) const;
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@ -107,8 +107,8 @@ void GTextBox::keydown_event(GKeyEvent& event)
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case KeyCode::Key_Backspace:
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return handle_backspace();
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case KeyCode::Key_Return:
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if (onReturnPressed)
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onReturnPressed(*this);
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if (on_return_pressed)
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on_return_pressed(*this);
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return;
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}
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@ -11,7 +11,7 @@ public:
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String text() const { return m_text; }
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void set_text(String&&);
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Function<void(GTextBox&)> onReturnPressed;
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Function<void(GTextBox&)> on_return_pressed;
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private:
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virtual const char* class_name() const override { return "GTextBox"; }
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@ -19,6 +19,7 @@ private:
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virtual void mousedown_event(GMouseEvent&) override;
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virtual void keydown_event(GKeyEvent&) override;
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virtual void timerEvent(GTimerEvent&) override;
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virtual bool accepts_focus() const override { return true; }
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void handle_backspace();
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@ -38,6 +38,9 @@ void GWidget::event(GEvent& event)
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case GEvent::Paint:
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m_has_pending_paint_event = false;
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return paint_event(static_cast<GPaintEvent&>(event));
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case GEvent::FocusIn:
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case GEvent::FocusOut:
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return focusin_event(event);
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case GEvent::Show:
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return show_event(static_cast<GShowEvent&>(event));
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case GEvent::Hide:
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@ -49,7 +52,8 @@ void GWidget::event(GEvent& event)
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case GEvent::MouseMove:
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return mousemove_event(static_cast<GMouseEvent&>(event));
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case GEvent::MouseDown:
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// FIXME: Focus self if needed.
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if (accepts_focus())
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set_focus(true);
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return mousedown_event(static_cast<GMouseEvent&>(event));
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case GEvent::MouseUp:
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return mouseup_event(static_cast<GMouseEvent&>(event));
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@ -98,6 +102,14 @@ void GWidget::mousemove_event(GMouseEvent&)
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{
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}
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void GWidget::focusin_event(GEvent&)
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{
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}
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void GWidget::focusout_event(GEvent&)
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{
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}
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void GWidget::update()
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{
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auto* w = window();
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@ -130,15 +142,23 @@ void GWidget::set_window(GWindow* window)
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bool GWidget::is_focused() const
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{
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// FIXME: Implement.
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return false;
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auto* win = window();
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if (!win)
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return false;
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return win->focused_widget() == this;
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}
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void GWidget::set_focus(bool focus)
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{
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if (focus == is_focused())
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auto* win = window();
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if (!win)
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return;
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// FIXME: Implement.
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if (focus) {
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win->set_focused_widget(this);
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} else {
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if (win->focused_widget() == this)
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win->set_focused_widget(nullptr);
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}
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}
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void GWidget::set_font(RetainPtr<Font>&& font)
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@ -24,6 +24,8 @@ public:
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virtual void mousemove_event(GMouseEvent&);
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virtual void mousedown_event(GMouseEvent&);
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virtual void mouseup_event(GMouseEvent&);
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virtual void focusin_event(GEvent&);
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virtual void focusout_event(GEvent&);
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Rect relative_rect() const { return m_relative_rect; }
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Point relative_position() const { return m_relative_rect.location(); }
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@ -39,6 +41,8 @@ public:
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void update();
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void repaint(const Rect&);
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virtual bool accepts_focus() const { return false; }
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bool is_focused() const;
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void set_focus(bool);
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@ -139,8 +139,13 @@ void GWindow::set_focused_widget(GWidget* widget)
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{
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if (m_focused_widget == widget)
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return;
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if (m_focused_widget)
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if (m_focused_widget) {
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GEventLoop::main().post_event(m_focused_widget, make<GEvent>(GEvent::FocusOut));
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m_focused_widget->update();
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}
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m_focused_widget = widget;
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m_focused_widget->update();
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if (m_focused_widget) {
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GEventLoop::main().post_event(m_focused_widget, make<GEvent>(GEvent::FocusIn));
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m_focused_widget->update();
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}
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}
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@ -38,6 +38,10 @@ public:
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GWidget* main_widget() { return m_main_widget; }
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const GWidget* main_widget() const { return m_main_widget; }
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void set_main_widget(GWidget*);
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GWidget* focused_widget() { return m_focused_widget; }
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const GWidget* focused_widget() const { return m_focused_widget; }
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void set_focused_widget(GWidget*);
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void show();
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@ -110,6 +110,12 @@ GWindow* make_launcher_window()
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auto* textbox = new GTextBox(widget);
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textbox->set_relative_rect({ 5, 110, 90, 20 });
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textbox->on_return_pressed = [window] (GTextBox& textbox) {
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window->set_title(textbox.text());
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};
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auto* other_textbox = new GTextBox(widget);
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other_textbox->set_relative_rect({ 5, 140, 90, 20 });
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window->set_focused_widget(textbox);
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