LibWeb/WebGL: Move extensions into their own folder

This commit is contained in:
Luke Wilde 2025-01-10 14:27:03 +00:00 committed by Andreas Kling
commit de77a5e3ea
Notes: github-actions[bot] 2025-01-21 20:37:44 +00:00
15 changed files with 30 additions and 26 deletions

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/*
* Copyright (c) 2025, Luke Wilde <luke@ladybird.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibWeb/Bindings/PlatformObject.h>
#include <LibWeb/Forward.h>
#include <LibWeb/WebGL/Types.h>
namespace Web::WebGL::Extensions {
class OESVertexArrayObject : public Bindings::PlatformObject {
WEB_PLATFORM_OBJECT(OESVertexArrayObject, Bindings::PlatformObject);
GC_DECLARE_ALLOCATOR(OESVertexArrayObject);
public:
static JS::ThrowCompletionOr<GC::Ptr<OESVertexArrayObject>> create(JS::Realm&, GC::Ref<WebGLRenderingContext>);
GC::Ref<WebGLVertexArrayObjectOES> create_vertex_array_oes();
void delete_vertex_array_oes(GC::Root<WebGLVertexArrayObjectOES> array_object);
bool is_vertex_array_oes(GC::Root<WebGLVertexArrayObjectOES> array_object);
void bind_vertex_array_oes(GC::Root<WebGLVertexArrayObjectOES> array_object);
protected:
void initialize(JS::Realm&) override;
void visit_edges(Visitor&) override;
private:
OESVertexArrayObject(JS::Realm&, GC::Ref<WebGLRenderingContext>);
GC::Ref<WebGLRenderingContext> m_context;
};
}