LibWeb/WebGL: Move extensions into their own folder

This commit is contained in:
Luke Wilde 2025-01-10 14:27:03 +00:00 committed by Andreas Kling
parent cfbd125e57
commit de77a5e3ea
Notes: github-actions[bot] 2025-01-21 20:37:44 +00:00
15 changed files with 30 additions and 26 deletions

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/*
* Copyright (c) 2024, Andrew Kaster <andrew@ladybird.org>
* Copyright (c) 2025, Luke Wilde <luke@ladybird.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibJS/Runtime/Realm.h>
#include <LibWeb/Bindings/Intrinsics.h>
#include <LibWeb/Bindings/WebGLVertexArrayObjectOESPrototype.h>
#include <LibWeb/WebGL/Extensions/WebGLVertexArrayObjectOES.h>
namespace Web::WebGL::Extensions {
GC_DEFINE_ALLOCATOR(WebGLVertexArrayObjectOES);
GC::Ref<WebGLVertexArrayObjectOES> WebGLVertexArrayObjectOES::create(JS::Realm& realm, WebGLRenderingContextBase& context, GLuint handle)
{
return realm.create<WebGLVertexArrayObjectOES>(realm, context, handle);
}
WebGLVertexArrayObjectOES::WebGLVertexArrayObjectOES(JS::Realm& realm, WebGLRenderingContextBase& context, GLuint handle)
: WebGLObject(realm, context, handle)
{
}
WebGLVertexArrayObjectOES::~WebGLVertexArrayObjectOES() = default;
void WebGLVertexArrayObjectOES::initialize(JS::Realm& realm)
{
Base::initialize(realm);
WEB_SET_PROTOTYPE_FOR_INTERFACE(WebGLVertexArrayObjectOES);
}
}