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LibWeb: Resolve FIXME in media select resource algorithm
Fixes at least three WPT test that were previously timing out: - html/semantics/embedded-content/media-elements/error-codes/error.html - html/semantics/embedded-content/media-elements/location-of-the-media-resource/currentSrc.html - html/semantics/embedded-content/the-video-element/video_crash_empty_src.html
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e1d2582680
Notes:
github-actions[bot]
2025-06-16 11:29:21 +00:00
Author: https://github.com/prajjwal000 🔰
Commit: e1d2582680
Pull-request: https://github.com/LadybirdBrowser/ladybird/pull/4956
Reviewed-by: https://github.com/AtkinsSJ
Reviewed-by: https://github.com/shannonbooth ✅
8 changed files with 334 additions and 115 deletions
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@ -40,6 +40,7 @@
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#include <LibWeb/MimeSniff/MimeType.h>
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#include <LibWeb/Page/Page.h>
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#include <LibWeb/Painting/Paintable.h>
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#include <LibWeb/Platform/EventLoopPlugin.h>
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#include <LibWeb/WebIDL/Promise.h>
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namespace Web::HTML {
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@ -813,138 +814,140 @@ WebIDL::ExceptionOr<void> HTMLMediaElement::select_resource()
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// 3. Set the media element's delaying-the-load-event flag to true (this delays the load event).
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m_delaying_the_load_event.emplace(document());
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// FIXME: 4. Await a stable state, allowing the task that invoked this algorithm to continue. The synchronous section consists of all the remaining
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// steps of this algorithm until the algorithm says the synchronous section has ended. (Steps in synchronous sections are marked with ⌛.)
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// 4. Await a stable state, allowing the task that invoked this algorithm to continue. The synchronous section consists of all the remaining
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// steps of this algorithm until the algorithm says the synchronous section has ended. (Steps in synchronous sections are marked with ⌛.)
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// FIXME: 5. ⌛ If the media element's blocked-on-parser flag is false, then populate the list of pending text tracks.
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queue_a_microtask(&document(), GC::create_function(realm.heap(), [this, &realm]() {
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// FIXME: 5. ⌛ If the media element's blocked-on-parser flag is false, then populate the list of pending text tracks.
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Optional<SelectMode> mode;
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GC::Ptr<HTMLSourceElement> candidate;
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Optional<SelectMode> mode;
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GC::Ptr<HTMLSourceElement> candidate;
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// 6. FIXME: ⌛ If the media element has an assigned media provider object, then let mode be object.
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// 6. FIXME: ⌛ If the media element has an assigned media provider object, then let mode be object.
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// ⌛ Otherwise, if the media element has no assigned media provider object but has a src attribute, then let mode be attribute.
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if (has_attribute(HTML::AttributeNames::src)) {
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mode = SelectMode::Attribute;
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}
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// ⌛ Otherwise, if the media element does not have an assigned media provider object and does not have a src attribute, but does have
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// a source element child, then let mode be children and let candidate be the first such source element child in tree order.
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else if (auto* source_element = first_child_of_type<HTMLSourceElement>()) {
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mode = SelectMode::Children;
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candidate = source_element;
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}
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// ⌛ Otherwise the media element has no assigned media provider object and has neither a src attribute nor a source element child:
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else {
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// 1. ⌛ Set the networkState to NETWORK_EMPTY.
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m_network_state = NetworkState::Empty;
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// ⌛ Otherwise, if the media element has no assigned media provider object but has a src attribute, then let mode be attribute.
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if (has_attribute(HTML::AttributeNames::src)) {
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mode = SelectMode::Attribute;
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}
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// ⌛ Otherwise, if the media element does not have an assigned media provider object and does not have a src attribute, but does have
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// a source element child, then let mode be children and let candidate be the first such source element child in tree order.
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else if (auto* source_element = first_child_of_type<HTMLSourceElement>()) {
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mode = SelectMode::Children;
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candidate = source_element;
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}
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// ⌛ Otherwise the media element has no assigned media provider object and has neither a src attribute nor a source element child:
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else {
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// 1. ⌛ Set the networkState to NETWORK_EMPTY.
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m_network_state = NetworkState::Empty;
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// 2. ⌛ Set the element's delaying-the-load-event flag to false. This stops delaying the load event.
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m_delaying_the_load_event.clear();
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// 2. ⌛ Set the element's delaying-the-load-event flag to false. This stops delaying the load event.
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m_delaying_the_load_event.clear();
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// 3. End the synchronous section and return.
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return {};
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}
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// 7. ⌛ Set the media element's networkState to NETWORK_LOADING.
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m_network_state = NetworkState::Loading;
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// 8. ⌛ Queue a media element task given the media element to fire an event named loadstart at the media element.
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queue_a_media_element_task([this] {
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dispatch_event(DOM::Event::create(this->realm(), HTML::EventNames::loadstart));
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});
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// 9. Run the appropriate steps from the following list:
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switch (*mode) {
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// -> If mode is object
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case SelectMode::Object:
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// FIXME: 1. ⌛ Set the currentSrc attribute to the empty string.
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// FIXME: 2. End the synchronous section, continuing the remaining steps in parallel.
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// FIXME: 3. Run the resource fetch algorithm with the assigned media provider object. If that algorithm returns without aborting this one,
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// then theload failed.
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// FIXME: 4. Failed with media provider: Reaching this step indicates that the media resource failed to load. Take pending play promises and queue
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// a media element task given the media element to run the dedicated media source failure steps with the result.
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// FIXME: 5. Wait for the task queued by the previous step to have executed.
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// 6. Return. The element won't attempt to load another resource until this algorithm is triggered again.
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return {};
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// -> If mode is attribute
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case SelectMode::Attribute: {
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auto failed_with_attribute = [this](auto error_message) {
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IGNORE_USE_IN_ESCAPING_LAMBDA bool ran_media_element_task = false;
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// 6. Failed with attribute: Reaching this step indicates that the media resource failed to load or that the given URL could not be parsed. Take
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// pending play promises and queue a media element task given the media element to run the dedicated media source failure steps with the result.
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queue_a_media_element_task([this, &ran_media_element_task, error_message = move(error_message)]() mutable {
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auto promises = take_pending_play_promises();
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handle_media_source_failure(promises, move(error_message)).release_value_but_fixme_should_propagate_errors();
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ran_media_element_task = true;
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});
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// 7. Wait for the task queued by the previous step to have executed.
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HTML::main_thread_event_loop().spin_until(GC::create_function(heap(), [&]() { return ran_media_element_task; }));
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};
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// 1. ⌛ If the src attribute's value is the empty string, then end the synchronous section, and jump down to the failed with attribute step below.
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auto source = get_attribute_value(HTML::AttributeNames::src);
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if (source.is_empty()) {
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failed_with_attribute("The 'src' attribute is empty"_string);
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return {};
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// 3. End the synchronous section and return.
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return;
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}
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// 2. ⌛ Let urlString and urlRecord be the resulting URL string and the resulting URL record, respectively, that would have resulted from parsing
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// the URL specified by the src attribute's value relative to the media element's node document when the src attribute was last changed.
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auto url_record = document().parse_url(source);
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// 7. ⌛ Set the media element's networkState to NETWORK_LOADING.
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m_network_state = NetworkState::Loading;
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// 3. ⌛ If urlString was obtained successfully, set the currentSrc attribute to urlString.
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if (url_record.has_value())
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m_current_src = url_record->to_string();
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// 8. ⌛ Queue a media element task given the media element to fire an event named loadstart at the media element.
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queue_a_media_element_task([this] {
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dispatch_event(DOM::Event::create(this->realm(), HTML::EventNames::loadstart));
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});
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// 4. End the synchronous section, continuing the remaining steps in parallel.
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// 9. Run the appropriate steps from the following list:
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switch (*mode) {
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// -> If mode is object
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case SelectMode::Object:
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// FIXME: 1. ⌛ Set the currentSrc attribute to the empty string.
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// FIXME: 2. End the synchronous section, continuing the remaining steps in parallel.
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// FIXME: 3. Run the resource fetch algorithm with the assigned media provider object. If that algorithm returns without aborting this one,
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// then theload failed.
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// FIXME: 4. Failed with media provider: Reaching this step indicates that the media resource failed to load. Take pending play promises and queue
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// a media element task given the media element to run the dedicated media source failure steps with the result.
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// FIXME: 5. Wait for the task queued by the previous step to have executed.
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// 5. If urlRecord was obtained successfully, run the resource fetch algorithm with urlRecord. If that algorithm returns without aborting this one,
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// then the load failed.
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if (url_record.has_value()) {
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TRY(fetch_resource(*url_record, move(failed_with_attribute)));
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return {};
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// 6. Return. The element won't attempt to load another resource until this algorithm is triggered again.
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return;
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// -> If mode is attribute
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case SelectMode::Attribute: {
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auto failed_with_attribute = [this](auto error_message) {
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IGNORE_USE_IN_ESCAPING_LAMBDA bool ran_media_element_task = false;
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// 6. Failed with attribute: Reaching this step indicates that the media resource failed to load or that the given URL could not be parsed. Take
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// pending play promises and queue a media element task given the media element to run the dedicated media source failure steps with the result.
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queue_a_media_element_task([this, &ran_media_element_task, error_message = move(error_message)]() mutable {
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auto promises = take_pending_play_promises();
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handle_media_source_failure(promises, move(error_message)).release_value_but_fixme_should_propagate_errors();
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ran_media_element_task = true;
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});
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// 7. Wait for the task queued by the previous step to have executed.
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HTML::main_thread_event_loop().spin_until(GC::create_function(heap(), [&]() { return ran_media_element_task; }));
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};
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// 1. ⌛ If the src attribute's value is the empty string, then end the synchronous section, and jump down to the failed with attribute step below.
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auto source = get_attribute_value(HTML::AttributeNames::src);
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if (source.is_empty()) {
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failed_with_attribute("The 'src' attribute is empty"_string);
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return;
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}
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// 2. ⌛ Let urlString and urlRecord be the resulting URL string and the resulting URL record, respectively, that would have resulted from parsing
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// the URL specified by the src attribute's value relative to the media element's node document when the src attribute was last changed.
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auto url_record = document().parse_url(source);
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// 3. ⌛ If urlString was obtained successfully, set the currentSrc attribute to urlString.
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if (url_record.has_value())
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m_current_src = url_record->to_string();
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// 4. End the synchronous section, continuing the remaining steps in parallel.
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// 5. If urlRecord was obtained successfully, run the resource fetch algorithm with urlRecord. If that algorithm returns without aborting this one,
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// then the load failed.
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Platform::EventLoopPlugin::the().deferred_invoke(GC::create_function(realm.heap(), [this, url_record = move(url_record), failed_with_attribute = move(failed_with_attribute)]() mutable {
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if (url_record.has_value()) {
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fetch_resource(*url_record, move(failed_with_attribute)).release_value_but_fixme_should_propagate_errors();
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return;
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}
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}));
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// 8. Return. The element won't attempt to load another resource until this algorithm is triggered again.
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return;
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}
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failed_with_attribute("Failed to parse 'src' attribute as a URL"_string);
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// -> Otherwise (mode is children)
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case SelectMode::Children:
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VERIFY(candidate);
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// 8. Return. The element won't attempt to load another resource until this algorithm is triggered again.
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return {};
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}
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// 1. ⌛ Let pointer be a position defined by two adjacent nodes in the media element's child list, treating the start of the list (before the
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// first child in the list, if any) and end of the list (after the last child in the list, if any) as nodes in their own right. One node is
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// the node before pointer, and the other node is the node after pointer. Initially, let pointer be the position between the candidate node
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// and the next node, if there are any, or the end of the list, if it is the last node.
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//
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// As nodes are inserted and removed into the media element, pointer must be updated as follows:
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//
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// If a new node is inserted between the two nodes that define pointer
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// Let pointer be the point between the node before pointer and the new node. In other words, insertions at pointer go after pointer.
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// If the node before pointer is removed
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// Let pointer be the point between the node after pointer and the node before the node after pointer. In other words, pointer doesn't
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// move relative to the remaining nodes.
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// If the node after pointer is removed
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// Let pointer be the point between the node before pointer and the node after the node before pointer. Just as with the previous case,
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// pointer doesn't move relative to the remaining nodes.
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// Other changes don't affect pointer.
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// -> Otherwise (mode is children)
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case SelectMode::Children:
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VERIFY(candidate);
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// NOTE: We do not bother with maintaining this pointer. We inspect the DOM tree on the fly, rather than dealing
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// with the headache of auto-updating this pointer as the DOM changes.
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// 1. ⌛ Let pointer be a position defined by two adjacent nodes in the media element's child list, treating the start of the list (before the
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// first child in the list, if any) and end of the list (after the last child in the list, if any) as nodes in their own right. One node is
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// the node before pointer, and the other node is the node after pointer. Initially, let pointer be the position between the candidate node
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// and the next node, if there are any, or the end of the list, if it is the last node.
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//
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// As nodes are inserted and removed into the media element, pointer must be updated as follows:
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//
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// If a new node is inserted between the two nodes that define pointer
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// Let pointer be the point between the node before pointer and the new node. In other words, insertions at pointer go after pointer.
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// If the node before pointer is removed
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// Let pointer be the point between the node after pointer and the node before the node after pointer. In other words, pointer doesn't
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// move relative to the remaining nodes.
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// If the node after pointer is removed
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// Let pointer be the point between the node before pointer and the node after the node before pointer. Just as with the previous case,
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// pointer doesn't move relative to the remaining nodes.
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// Other changes don't affect pointer.
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m_source_element_selector = realm.create<SourceElementSelector>(*this, *candidate);
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m_source_element_selector->process_candidate().release_value_but_fixme_should_propagate_errors();
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// NOTE: We do not bother with maintaining this pointer. We inspect the DOM tree on the fly, rather than dealing
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// with the headache of auto-updating this pointer as the DOM changes.
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m_source_element_selector = realm.create<SourceElementSelector>(*this, *candidate);
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TRY(m_source_element_selector->process_candidate());
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break;
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}
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break;
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}
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}));
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return {};
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}
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