LibWeb/WebGL2: Implement invalidateFramebuffer

This commit is contained in:
Luke Wilde 2024-12-16 19:26:26 +00:00 committed by Alexander Kalenik
commit e26b524721
Notes: github-actions[bot] 2025-01-08 15:00:35 +00:00
2 changed files with 14 additions and 2 deletions

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@ -298,7 +298,7 @@ interface mixin WebGL2RenderingContextBase {
// Framebuffer objects
undefined blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
[FIXME] undefined framebufferTextureLayer(GLenum target, GLenum attachment, WebGLTexture? texture, GLint level, GLint layer);
[FIXME] undefined invalidateFramebuffer(GLenum target, sequence<GLenum> attachments);
undefined invalidateFramebuffer(GLenum target, sequence<GLenum> attachments);
[FIXME] undefined invalidateSubFramebuffer(GLenum target, sequence<GLenum> attachments, GLint x, GLint y, GLsizei width, GLsizei height);
undefined readBuffer(GLenum src);