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LibWeb/WebGL2: Implement invalidateFramebuffer
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github-actions[bot]
2025-01-08 15:00:35 +00:00
Author: https://github.com/Lubrsi
Commit: e26b524721
Pull-request: https://github.com/LadybirdBrowser/ladybird/pull/2943
Reviewed-by: https://github.com/kalenikaliaksandr
2 changed files with 14 additions and 2 deletions
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@ -298,7 +298,7 @@ interface mixin WebGL2RenderingContextBase {
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// Framebuffer objects
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undefined blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
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[FIXME] undefined framebufferTextureLayer(GLenum target, GLenum attachment, WebGLTexture? texture, GLint level, GLint layer);
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[FIXME] undefined invalidateFramebuffer(GLenum target, sequence<GLenum> attachments);
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undefined invalidateFramebuffer(GLenum target, sequence<GLenum> attachments);
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[FIXME] undefined invalidateSubFramebuffer(GLenum target, sequence<GLenum> attachments, GLint x, GLint y, GLsizei width, GLsizei height);
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undefined readBuffer(GLenum src);
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