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LibWeb: Generate WebGLRenderingContext implementation
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commit
e2e54dccc3
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github-actions[bot]
2024-12-03 22:37:17 +00:00
Author: https://github.com/kalenikaliaksandr
Commit: e2e54dccc3
Pull-request: https://github.com/LadybirdBrowser/ladybird/pull/2688
Reviewed-by: https://github.com/ADKaster ✅
10 changed files with 316 additions and 261 deletions
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@ -10,13 +10,14 @@
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#include <LibGC/Ptr.h>
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#include <LibWeb/Bindings/PlatformObject.h>
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#include <LibWeb/Forward.h>
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#include <LibWeb/WebGL/OpenGLContext.h>
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#include <LibWeb/WebGL/Types.h>
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#include <LibWeb/WebGL/WebGLContextAttributes.h>
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#include <LibWeb/WebGL/WebGLRenderingContextImpl.h>
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namespace Web::WebGL {
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class WebGLRenderingContext : public Bindings::PlatformObject {
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class WebGLRenderingContext : public Bindings::PlatformObject
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, public WebGLRenderingContextImpl {
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WEB_PLATFORM_OBJECT(WebGLRenderingContext, Bindings::PlatformObject);
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GC_DECLARE_ALLOCATOR(WebGLRenderingContext);
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@ -25,8 +26,8 @@ public:
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virtual ~WebGLRenderingContext() override;
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void present();
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void needs_to_present();
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void present() override;
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void needs_to_present() override;
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GC::Ref<HTML::HTMLCanvasElement> canvas_for_binding() const;
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@ -38,40 +39,6 @@ public:
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void set_size(Gfx::IntSize const&);
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void reset_to_default_state();
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Optional<Vector<String>> get_supported_extensions() const;
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JS::Object* get_extension(String const& name) const;
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void active_texture(GLenum texture);
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void clear(GLbitfield mask);
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void clear_color(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
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void clear_depth(GLclampf depth);
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void clear_stencil(GLint s);
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void color_mask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
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void cull_face(GLenum mode);
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void depth_func(GLenum func);
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void depth_mask(GLboolean mask);
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void depth_range(GLclampf z_near, GLclampf z_far);
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void finish();
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void flush();
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void front_face(GLenum mode);
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GLenum get_error();
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void line_width(GLfloat width);
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void polygon_offset(GLfloat factor, GLfloat units);
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void scissor(GLint x, GLint y, GLsizei width, GLsizei height);
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void stencil_op(GLenum fail, GLenum zfail, GLenum zpass);
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void stencil_op_separate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
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void viewport(GLint x, GLint y, GLsizei width, GLsizei height);
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private:
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virtual void initialize(JS::Realm&) override;
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@ -79,8 +46,6 @@ private:
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virtual void visit_edges(Cell::Visitor&) override;
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OwnPtr<OpenGLContext> m_context;
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GC::Ref<HTML::HTMLCanvasElement> m_canvas_element;
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// https://www.khronos.org/registry/webgl/specs/latest/1.0/#context-creation-parameters
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