Have WindowManager::invalidate() unite dirty rects that intersect each other.

This is kinda primitive but it avoids double-draw when slowly dragging stuff.
This commit is contained in:
Andreas Kling 2019-01-13 00:04:23 +01:00
parent c43903eebd
commit e4cb9b2985
Notes: sideshowbarker 2024-07-19 16:03:25 +09:00
3 changed files with 27 additions and 2 deletions

View file

@ -20,3 +20,13 @@ void Rect::intersect(const Rect& other)
m_size.setWidth((r - l) + 1);
m_size.setHeight((b - t) + 1);
}
Rect Rect::united(const Rect& other) const
{
Rect rect;
rect.set_left(min(left(), other.left()));
rect.set_top(min(top(), other.top()));
rect.set_right(max(right(), other.right()));
rect.set_bottom(max(bottom(), other.bottom()));
return rect;
}

View file

@ -88,12 +88,12 @@ public:
void set_right(int right)
{
setWidth(right - x());
setWidth(right - x() + 1);
}
void set_bottom(int bottom)
{
setHeight(bottom - y());
setHeight(bottom - y() + 1);
}
bool intersects(const Rect& other) const
@ -132,6 +132,8 @@ public:
return r;
}
Rect united(const Rect&) const;
private:
Point m_location;
Size m_size;

View file

@ -8,6 +8,8 @@
#include "Process.h"
#include "MemoryManager.h"
//#define DEBUG_FLUSH_YELLOW
static const int windowTitleBarHeight = 16;
static inline Rect titleBarRectForWindow(const Rect& window)
@ -327,6 +329,12 @@ void WindowManager::invalidate(const Rect& a_rect)
for (auto& r : m_invalidated_rects) {
if (r.contains(rect))
return;
if (r.intersects(rect)) {
// Unite with the existing dirty rect.
// FIXME: It would be much nicer to compute the exact rects needing repaint.
r = r.united(rect);
return;
}
}
m_invalidated_rects.append(rect);
@ -350,6 +358,11 @@ void WindowManager::flush(const Rect& a_rect)
const RGBA32* back_ptr = m_back_bitmap->scanline(rect.y()) + rect.x();
size_t pitch = m_back_bitmap->pitch();
#ifdef DEBUG_FLUSH_YELLOW
Painter p(*m_front_bitmap);
p.fill_rect(rect, Color::Yellow);
#endif
for (int y = 0; y < rect.height(); ++y) {
fast_dword_copy(front_ptr, back_ptr, rect.width());
front_ptr = (RGBA32*)((byte*)front_ptr + pitch);