LibWeb: Cache the last CSS play-state value on KeyframeEffect

This way we can just leave it alone if the property hasn't changed.
Notably, if the play-state property has been set to 'paused', and then
the user gets the animation with JS and calls .play() on it, it should
start playing despite the play-state property value.
This commit is contained in:
Matthew Olsson 2024-03-26 17:02:27 -07:00 committed by Andrew Kaster
commit e4dba9d932
Notes: sideshowbarker 2024-07-18 04:46:35 +09:00
2 changed files with 21 additions and 14 deletions

View file

@ -107,6 +107,9 @@ public:
virtual void update_style_properties() override;
Optional<CSS::AnimationPlayState> last_css_animation_play_state() const { return m_last_css_animation_play_state; }
void set_last_css_animation_play_state(CSS::AnimationPlayState state) { m_last_css_animation_play_state = state; }
private:
KeyframeEffect(JS::Realm&);
virtual ~KeyframeEffect() override = default;
@ -130,6 +133,8 @@ private:
Vector<JS::Object*> m_keyframe_objects {};
RefPtr<KeyFrameSet const> m_key_frame_set {};
Optional<CSS::AnimationPlayState> m_last_css_animation_play_state;
};
}

View file

@ -1410,11 +1410,7 @@ void StyleComputer::collect_animation_into(DOM::Element& element, Optional<CSS::
}
}
enum class AnimationIsNew {
Yes,
No,
};
static void apply_animation_properties(DOM::Document& document, StyleProperties& style, Animations::Animation& animation, AnimationIsNew animation_is_new)
static void apply_animation_properties(DOM::Document& document, StyleProperties& style, Animations::Animation& animation)
{
auto& effect = verify_cast<Animations::KeyframeEffect>(*animation.effect());
@ -1472,13 +1468,16 @@ static void apply_animation_properties(DOM::Document& document, StyleProperties&
effect.set_fill_mode(Animations::css_fill_mode_to_bindings_fill_mode(fill_mode));
effect.set_playback_direction(Animations::css_animation_direction_to_bindings_playback_direction(direction));
// If this is a new animation, we always want to play it
if (play_state == CSS::AnimationPlayState::Running && (animation_is_new == AnimationIsNew::Yes || animation.play_state() == Bindings::AnimationPlayState::Paused)) {
HTML::TemporaryExecutionContext context(document.relevant_settings_object());
animation.play().release_value_but_fixme_should_propagate_errors();
} else if (play_state == CSS::AnimationPlayState::Paused && animation.play_state() != Bindings::AnimationPlayState::Paused) {
HTML::TemporaryExecutionContext context(document.relevant_settings_object());
animation.pause().release_value_but_fixme_should_propagate_errors();
if (play_state != effect.last_css_animation_play_state()) {
if (play_state == CSS::AnimationPlayState::Running && animation.play_state() == Bindings::AnimationPlayState::Paused) {
HTML::TemporaryExecutionContext context(document.relevant_settings_object());
animation.play().release_value_but_fixme_should_propagate_errors();
} else if (play_state == CSS::AnimationPlayState::Paused && animation.play_state() != Bindings::AnimationPlayState::Paused) {
HTML::TemporaryExecutionContext context(document.relevant_settings_object());
animation.pause().release_value_but_fixme_should_propagate_errors();
}
effect.set_last_css_animation_play_state(play_state);
}
}
@ -1559,7 +1558,7 @@ void StyleComputer::compute_cascaded_values(StyleProperties& style, DOM::Element
animation->set_timeline(m_document->timeline());
animation->set_owning_element(element);
animation->set_effect(effect);
apply_animation_properties(m_document, style, animation, AnimationIsNew::Yes);
apply_animation_properties(m_document, style, animation);
if (pseudo_element.has_value())
effect->set_pseudo_element(Selector::PseudoElement { pseudo_element.value() });
@ -1569,9 +1568,12 @@ void StyleComputer::compute_cascaded_values(StyleProperties& style, DOM::Element
effect->set_target(&element);
element.set_cached_animation_name_animation(animation);
HTML::TemporaryExecutionContext context(m_document->relevant_settings_object());
animation->play().release_value_but_fixme_should_propagate_errors();
} else {
// The animation hasn't changed, but some properties of the animation may have
apply_animation_properties(m_document, style, *element.cached_animation_name_animation(), AnimationIsNew::No);
apply_animation_properties(m_document, style, *element.cached_animation_name_animation());
}
}
} else {