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LibWeb: Allow construction of PaintingSurface directly from IOSurface
Previously, constructing a PaintingSurface from an IOSurface required wrapping IOSurface into a Metal texture before passing it to the PaintingSurface constructor. This process was cumbersome, as the caller needed access to a MetalContext to perform the wrapping. With this change SkiaBackendContext maintains a reference to the MetalContext which makes it possible to do: IOSurface -> MetalTexture -> SkSurface within a PaintingSurface constructor.
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github-actions[bot]
2024-12-03 22:38:00 +00:00
Author: https://github.com/kalenikaliaksandr
Commit: e683700fe6
Pull-request: https://github.com/LadybirdBrowser/ladybird/pull/2688
Reviewed-by: https://github.com/ADKaster ✅
9 changed files with 31 additions and 18 deletions
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@ -11,6 +11,8 @@ static_assert(false, "This file must only be used for macOS");
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#endif
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#include <AK/Forward.h>
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#include <AK/RefCounted.h>
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#include <AK/RefPtr.h>
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#include <LibCore/IOSurface.h>
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namespace Gfx {
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@ -24,7 +26,7 @@ public:
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virtual ~MetalTexture() {};
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};
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class MetalContext {
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class MetalContext : public RefCounted<MetalContext> {
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public:
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virtual void const* device() const = 0;
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virtual void const* queue() const = 0;
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@ -34,6 +36,6 @@ public:
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virtual ~MetalContext() {};
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};
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OwnPtr<MetalContext> get_metal_context();
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RefPtr<MetalContext> get_metal_context();
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}
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