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LibWeb/WebGL2: Implement texSubImage3D with ArrayBufferView and offset
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github-actions[bot]
2024-12-14 08:09:32 +00:00
Author: https://github.com/Lubrsi Commit: https://github.com/LadybirdBrowser/ladybird/commit/e6ebec853b1 Pull-request: https://github.com/LadybirdBrowser/ladybird/pull/2905
2 changed files with 14 additions and 1 deletions
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@ -323,7 +323,7 @@ interface mixin WebGL2RenderingContextBase {
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// May throw DOMException
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[FIXME] undefined texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, TexImageSource source);
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[FIXME] undefined texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, [AllowShared] ArrayBufferView? srcData, optional unsigned long long srcOffset = 0);
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undefined texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, [AllowShared] ArrayBufferView? srcData, optional unsigned long long srcOffset = 0);
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[FIXME] undefined copyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
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@ -670,6 +670,19 @@ public:
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continue;
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}
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if (function.name == "texSubImage3D"sv && function.overload_index == 0) {
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function_impl_generator.append(R"~~~(
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void const* pixels_ptr = nullptr;
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if (src_data) {
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auto const& viewed_array_buffer = src_data->viewed_array_buffer();
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auto const& byte_buffer = viewed_array_buffer->buffer();
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pixels_ptr = byte_buffer.data() + src_offset;
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}
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glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels_ptr);
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)~~~");
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continue;
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}
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if (function.name == "getShaderParameter"sv) {
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function_impl_generator.append(R"~~~(
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GLint result = 0;
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