LibWeb/WebGL2: Implement texSubImage3D with ArrayBufferView and offset

This commit is contained in:
Luke Wilde 2024-12-13 18:47:41 +00:00 committed by Alexander Kalenik
commit e6ebec853b
Notes: github-actions[bot] 2024-12-14 08:09:32 +00:00
2 changed files with 14 additions and 1 deletions

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@ -323,7 +323,7 @@ interface mixin WebGL2RenderingContextBase {
// May throw DOMException
[FIXME] undefined texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, TexImageSource source);
[FIXME] undefined texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, [AllowShared] ArrayBufferView? srcData, optional unsigned long long srcOffset = 0);
undefined texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, [AllowShared] ArrayBufferView? srcData, optional unsigned long long srcOffset = 0);
[FIXME] undefined copyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);