Add a simple PS/2 mouse device.

It's not hooked up to anything just yet, but it does read movement deltas.
This commit is contained in:
Andreas Kling 2019-01-11 02:28:53 +01:00
parent d1ceb4b603
commit e740f1195a
Notes: sideshowbarker 2024-07-19 16:05:06 +09:00
4 changed files with 146 additions and 1 deletions

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@ -25,6 +25,7 @@ KERNEL_OBJS = \
ELFImage.o \
ELFLoader.o \
KSyms.o \
PS2MouseDevice.o \
WindowComposer.o
VFS_OBJS = \

113
Kernel/PS2MouseDevice.cpp Normal file
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@ -0,0 +1,113 @@
#include "PS2MouseDevice.h"
#include "IO.h"
PS2MouseDevice::PS2MouseDevice()
: IRQHandler(12)
, CharacterDevice(10, 1)
{
initialize();
}
PS2MouseDevice::~PS2MouseDevice()
{
}
void PS2MouseDevice::handle_irq()
{
m_data[m_data_state] = IO::in8(0x60);
switch (m_data_state) {
case 0:
case 1:
++m_data_state;
break;
case 2:
m_data_state = 0;
dbgprintf("PS2Mouse: %d, %d\n", m_data[1], m_data[2]);
break;
}
}
void PS2MouseDevice::wait_then_write(byte port, byte data)
{
prepare_for_output();
IO::out8(port, data);
}
byte PS2MouseDevice::wait_then_read(byte port)
{
prepare_for_input();
return IO::in8(port);
}
void PS2MouseDevice::initialize()
{
// Enable PS aux port
wait_then_write(0x64, 0xa8);
// Enable interrupts
wait_then_write(0x64, 0x20);
byte status = wait_then_read(0x60) | 2;
wait_then_write(0x64, 0x60);
wait_then_write(0x60, status);
// Set default settings.
mouse_write(0xf6);
byte ack1 = mouse_read();
ASSERT(ack1 == 0xfa);
// Enable.
mouse_write(0xf4);
byte ack2 = mouse_read();
ASSERT(ack2 == 0xfa);
enable_irq();
}
void PS2MouseDevice::prepare_for_input()
{
for (;;) {
if (IO::in8(0x64) & 1)
return;
}
}
void PS2MouseDevice::prepare_for_output()
{
for (;;) {
if (!(IO::in8(0x64) & 2))
return;
}
}
void PS2MouseDevice::mouse_write(byte data)
{
prepare_for_output();
IO::out8(0x64, 0xd4);
prepare_for_output();
IO::out8(0x60, data);
}
byte PS2MouseDevice::mouse_read()
{
prepare_for_input();
return IO::in8(0x60);
}
bool PS2MouseDevice::has_data_available_for_reading() const
{
ASSERT_NOT_REACHED();
return false;
}
ssize_t PS2MouseDevice::read(byte* buffer, size_t buffer_size)
{
ASSERT_NOT_REACHED();
return 0;
}
ssize_t PS2MouseDevice::write(const byte *buffer, size_t buffer_size)
{
ASSERT_NOT_REACHED();
return 0;
}

28
Kernel/PS2MouseDevice.h Normal file
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@ -0,0 +1,28 @@
#pragma once
#include <VirtualFileSystem/CharacterDevice.h>
#include "IRQHandler.h"
class PS2MouseDevice final : public IRQHandler, public CharacterDevice {
public:
PS2MouseDevice();
virtual ~PS2MouseDevice() override;
private:
virtual bool has_data_available_for_reading() const override;
virtual ssize_t read(byte* buffer, size_t buffer_size) override;
virtual ssize_t write(const byte* buffer, size_t buffer_size) override;
virtual void handle_irq() override;
void initialize();
void prepare_for_input();
void prepare_for_output();
void mouse_write(byte);
byte mouse_read();
void wait_then_write(byte port, byte data);
byte wait_then_read(byte port);
byte m_data_state { 0 };
signed_byte m_data[3];
};

View file

@ -20,6 +20,7 @@
#include "RTC.h"
#include "VirtualConsole.h"
#include "Scheduler.h"
#include "PS2MouseDevice.h"
#define SPAWN_MULTIPLE_SHELLS
//#define STRESS_TEST_SPAWNING
@ -31,6 +32,7 @@ VirtualConsole* tty1;
VirtualConsole* tty2;
VirtualConsole* tty3;
Keyboard* keyboard;
PS2MouseDevice* ps2mouse;
#ifdef STRESS_TEST_SPAWNING
static void spawn_stress() NORETURN;
@ -71,7 +73,7 @@ static void init_stage2()
vfs->register_character_device(*dev_random);
vfs->register_character_device(*keyboard);
vfs->register_character_device(*ps2mouse);
vfs->register_character_device(*tty0);
vfs->register_character_device(*tty1);
vfs->register_character_device(*tty2);
@ -125,6 +127,7 @@ void init()
idt_init();
keyboard = new Keyboard;
ps2mouse = new PS2MouseDevice;
VirtualConsole::initialize();
tty0 = new VirtualConsole(0, VirtualConsole::AdoptCurrentVGABuffer);