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LibJS+LibWeb: Replace GlobalObject with Realm in object constructors
No functional changes - we can still very easily get to the global object via `Realm::global_object()`. This is in preparation of moving the intrinsics to the realm and no longer having to pass a global object when allocating any object. In a few (now, and many more in subsequent commits) places we get a realm using `GlobalObject::associated_realm()`, this is intended to be temporary. For example, create() functions will later receive the same treatment and are passed a realm instead of a global object.
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ecd163bdf1
Notes:
sideshowbarker
2024-07-18 00:34:07 +09:00
Author: https://github.com/linusg
Commit: ecd163bdf1
Pull-request: https://github.com/SerenityOS/serenity/pull/14973
Reviewed-by: https://github.com/davidot ✅
315 changed files with 592 additions and 554 deletions
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@ -14,8 +14,8 @@
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namespace Web::Bindings {
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WebAssemblyModuleConstructor::WebAssemblyModuleConstructor(JS::GlobalObject& global_object)
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: NativeFunction(*global_object.function_prototype())
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WebAssemblyModuleConstructor::WebAssemblyModuleConstructor(JS::Realm& realm)
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: NativeFunction(*realm.global_object().function_prototype())
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{
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}
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@ -30,11 +30,12 @@ JS::ThrowCompletionOr<JS::Object*> WebAssemblyModuleConstructor::construct(Funct
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{
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auto& vm = this->vm();
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auto& global_object = this->global_object();
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auto& realm = *global_object.associated_realm();
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auto* buffer_object = TRY(vm.argument(0).to_object(global_object));
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auto result = TRY(parse_module(global_object, buffer_object));
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return heap().allocate<WebAssemblyModuleObject>(global_object, global_object, result);
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return heap().allocate<WebAssemblyModuleObject>(global_object, realm, result);
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}
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void WebAssemblyModuleConstructor::initialize(JS::GlobalObject& global_object)
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