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LibJS/LibCrypto: Cleanup JS Math random() RNG
This commit adds a convenience method to secure random for initializing single types. It changes the random number generator in JS math random() to use newer constants by the author as well as initializes it with a higher quality seed.
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2 changed files with 19 additions and 6 deletions
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@ -12,4 +12,12 @@ namespace Crypto {
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void fill_with_secure_random(Bytes);
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template<typename T>
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inline T get_secure_random()
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{
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T t;
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fill_with_secure_random({ &t, sizeof(T) });
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return t;
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}
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}
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@ -10,6 +10,7 @@
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#include <AK/BuiltinWrappers.h>
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#include <AK/Function.h>
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#include <AK/Random.h>
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#include <LibCrypto/SecureRandom.h>
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#include <LibJS/Runtime/AbstractOperations.h>
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#include <LibJS/Runtime/GlobalObject.h>
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#include <LibJS/Runtime/Iterator.h>
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@ -799,12 +800,15 @@ JS_DEFINE_NATIVE_FUNCTION(MathObject::pow)
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return pow_impl(vm, vm.argument(0), vm.argument(1));
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}
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class XorShift128PlusPlusRNG {
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// http://vigna.di.unimi.it/ftp/papers/xorshiftplus.pdf
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class XorShift128PlusRNG {
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public:
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XorShift128PlusPlusRNG()
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XorShift128PlusRNG()
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{
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u64 seed = get_random<u32>();
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// Splitmix64 is used as xorshift is sensitive to being seeded with all 0s
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u64 seed = Crypto::get_secure_random<u64>();
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m_low = splitmix64(seed);
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seed = Crypto::get_secure_random<u64>();
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m_high = splitmix64(seed);
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}
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@ -823,6 +827,7 @@ private:
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return z ^ (z >> 31);
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}
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// Apparently this set of constants is better: https://stackoverflow.com/a/34432126
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u64 advance()
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{
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u64 s1 = m_low;
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@ -830,8 +835,8 @@ private:
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u64 const result = s0 + s1;
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m_low = s0;
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s1 ^= s1 << 23;
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s1 ^= s1 >> 17;
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s1 ^= s0 ^ (s0 >> 26);
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s1 ^= s1 >> 18;
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s1 ^= s0 ^ (s0 >> 5);
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m_high = s1;
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return result + s1;
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}
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@ -845,7 +850,7 @@ Value MathObject::random_impl()
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// This function returns a Number value with positive sign, greater than or equal to +0𝔽 but strictly less than 1𝔽,
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// chosen randomly or pseudo randomly with approximately uniform distribution over that range, using an
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// implementation-defined algorithm or strategy.
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static XorShift128PlusPlusRNG rng;
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static XorShift128PlusRNG rng;
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return Value(rng.get());
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}
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