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LibWeb: Align AudioContext constructor with current spec steps
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parent
c33d72bb41
commit
f01ccf5424
Notes:
github-actions[bot]
2025-01-16 13:57:27 +00:00
Author: https://github.com/tcl3
Commit: f01ccf5424
Pull-request: https://github.com/LadybirdBrowser/ladybird/pull/3203
Reviewed-by: https://github.com/shannonbooth ✅
6 changed files with 341 additions and 53 deletions
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@ -8,6 +8,8 @@
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#include <LibWeb/Bindings/Intrinsics.h>
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#include <LibWeb/DOM/Event.h>
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#include <LibWeb/HTML/HTMLMediaElement.h>
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#include <LibWeb/HTML/MessageChannel.h>
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#include <LibWeb/HTML/MessagePort.h>
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#include <LibWeb/HTML/Scripting/TemporaryExecutionContext.h>
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#include <LibWeb/HTML/Window.h>
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#include <LibWeb/WebAudio/AudioContext.h>
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@ -19,70 +21,92 @@ namespace Web::WebAudio {
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GC_DEFINE_ALLOCATOR(AudioContext);
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// https://webaudio.github.io/web-audio-api/#dom-audiocontext-audiocontext
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WebIDL::ExceptionOr<GC::Ref<AudioContext>> AudioContext::construct_impl(JS::Realm& realm, AudioContextOptions const& context_options)
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WebIDL::ExceptionOr<GC::Ref<AudioContext>> AudioContext::construct_impl(JS::Realm& realm, Optional<AudioContextOptions> const& context_options)
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{
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auto context = realm.create<AudioContext>(realm, context_options);
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// If the current settings object’s responsible document is NOT fully active, throw an InvalidStateError and abort these steps.
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auto& settings = HTML::current_principal_settings_object();
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// FIXME: Not all settings objects currently return a responsible document.
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// Therefore we only fail this check if responsible document is not null.
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if (!settings.responsible_document() || !settings.responsible_document()->is_fully_active()) {
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return WebIDL::InvalidStateError::create(realm, "Document is not fully active"_string);
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}
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// AD-HOC: The spec doesn't currently require the sample rate to be validated here,
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// but other browsers do perform a check and there is a WPT test that expects this.
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if (context_options.has_value() && context_options->sample_rate.has_value())
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TRY(verify_audio_options_inside_nominal_range(realm, *context_options->sample_rate));
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// 1. Let context be a new AudioContext object.
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auto context = realm.create<AudioContext>(realm);
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context->m_destination = TRY(AudioDestinationNode::construct_impl(realm, context));
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return context;
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}
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AudioContext::AudioContext(JS::Realm& realm, AudioContextOptions const& context_options)
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: BaseAudioContext(realm)
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{
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// FIXME: If the current settings object’s responsible document is NOT fully active, throw an InvalidStateError and abort these steps.
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// 2. Set a [[control thread state]] to suspended on context.
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context->set_control_state(Bindings::AudioContextState::Suspended);
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// 1: Set a [[control thread state]] to suspended on the AudioContext.
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BaseAudioContext::set_control_state(Bindings::AudioContextState::Suspended);
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// 3. Set a [[rendering thread state]] to suspended on context.
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context->set_rendering_state(Bindings::AudioContextState::Suspended);
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// 2: Set a [[rendering thread state]] to suspended on the AudioContext.
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BaseAudioContext::set_rendering_state(Bindings::AudioContextState::Suspended);
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// FIXME: 4. Let messageChannel be a new MessageChannel.
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// FIXME: 5. Let controlSidePort be the value of messageChannel’s port1 attribute.
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// FIXME: 6. Let renderingSidePort be the value of messageChannel’s port2 attribute.
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// FIXME: 7. Let serializedRenderingSidePort be the result of StructuredSerializeWithTransfer(renderingSidePort, « renderingSidePort »).
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// FIXME: 8. Set this audioWorklet's port to controlSidePort.
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// FIXME: 9. Queue a control message to set the MessagePort on the AudioContextGlobalScope, with serializedRenderingSidePort.
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// 3: Let [[pending resume promises]] be a slot on this AudioContext, that is an initially empty ordered list of promises.
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// 10. If contextOptions is given, apply the options:
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if (context_options.has_value()) {
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// 1. If sinkId is specified, let sinkId be the value of contextOptions.sinkId and run the following substeps:
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// 4: If contextOptions is given, apply the options:
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// 4.1: Set the internal latency of this AudioContext according to contextOptions.latencyHint, as described in latencyHint.
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switch (context_options.latency_hint) {
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case Bindings::AudioContextLatencyCategory::Balanced:
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// FIXME: Determine optimal settings for balanced.
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break;
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case Bindings::AudioContextLatencyCategory::Interactive:
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// FIXME: Determine optimal settings for interactive.
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break;
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case Bindings::AudioContextLatencyCategory::Playback:
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// FIXME: Determine optimal settings for playback.
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break;
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default:
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VERIFY_NOT_REACHED();
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// 2. Set the internal latency of context according to contextOptions.latencyHint, as described in latencyHint.
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switch (context_options->latency_hint) {
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case Bindings::AudioContextLatencyCategory::Balanced:
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// FIXME: Determine optimal settings for balanced.
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break;
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case Bindings::AudioContextLatencyCategory::Interactive:
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// FIXME: Determine optimal settings for interactive.
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break;
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case Bindings::AudioContextLatencyCategory::Playback:
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// FIXME: Determine optimal settings for playback.
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break;
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default:
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VERIFY_NOT_REACHED();
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}
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// 3: If contextOptions.sampleRate is specified, set the sampleRate of context to this value.
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if (context_options->sample_rate.has_value()) {
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context->set_sample_rate(context_options->sample_rate.value());
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}
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// Otherwise, follow these substeps:
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else {
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// FIXME: 1. If sinkId is the empty string or a type of AudioSinkOptions, use the sample rate of the default output device. Abort these substeps.
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// FIXME: 2. If sinkId is a DOMString, use the sample rate of the output device identified by sinkId. Abort these substeps.
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// If contextOptions.sampleRate differs from the sample rate of the output device, the user agent MUST resample the audio output to match the sample rate of the output device.
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context->set_sample_rate(44100);
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}
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}
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// 4.2: If contextOptions.sampleRate is specified, set the sampleRate of this AudioContext to this value. Otherwise,
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// use the sample rate of the default output device. If the selected sample rate differs from the sample rate of the output device,
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// this AudioContext MUST resample the audio output to match the sample rate of the output device.
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if (context_options.sample_rate.has_value()) {
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BaseAudioContext::set_sample_rate(context_options.sample_rate.value());
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} else {
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// FIXME: This would ideally be coming from the default output device, but we can only get this on Serenity
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// For now we'll just have to resample
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BaseAudioContext::set_sample_rate(44100);
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}
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// FIXME: 5: If the context is allowed to start, send a control message to start processing.
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// FIXME: 11. If context is allowed to start, send a control message to start processing.
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// FIXME: Implement control message queue to run following steps on the rendering thread
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if (m_allowed_to_start) {
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// FIXME: 5.1: Attempt to acquire system resources. In case of failure, abort the following steps.
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if (context->m_allowed_to_start) {
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// FIXME: 1. Let document be the current settings object's relevant global object's associated Document.
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// FIXME: 2. Attempt to acquire system resources to use a following audio output device based on [[sink ID]] for rendering
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// 5.2: Set the [[rendering thread state]] to "running" on the AudioContext.
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BaseAudioContext::set_rendering_state(Bindings::AudioContextState::Running);
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// 2. Set this [[rendering thread state]] to running on the AudioContext.
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context->set_rendering_state(Bindings::AudioContextState::Running);
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// 5.3: queue a media element task to execute the following steps:
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queue_a_media_element_task(GC::create_function(heap(), [&realm, this]() {
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// 5.3.1: Set the state attribute of the AudioContext to "running".
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BaseAudioContext::set_control_state(Bindings::AudioContextState::Running);
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// 3. Queue a media element task to execute the following steps:
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context->queue_a_media_element_task(GC::create_function(context->heap(), [&realm, context]() {
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// 1. Set the state attribute of the AudioContext to "running".
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context->set_control_state(Bindings::AudioContextState::Running);
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// 5.3.2: queue a media element task to fire an event named statechange at the AudioContext.
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this->dispatch_event(DOM::Event::create(realm, HTML::EventNames::statechange));
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// 2. Fire an event named statechange at the AudioContext.
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context->dispatch_event(DOM::Event::create(realm, HTML::EventNames::statechange));
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}));
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}
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// 12. Return context.
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return context;
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}
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AudioContext::~AudioContext() = default;
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@ -28,7 +28,7 @@ class AudioContext final : public BaseAudioContext {
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GC_DECLARE_ALLOCATOR(AudioContext);
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public:
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static WebIDL::ExceptionOr<GC::Ref<AudioContext>> construct_impl(JS::Realm&, AudioContextOptions const& context_options = {});
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static WebIDL::ExceptionOr<GC::Ref<AudioContext>> construct_impl(JS::Realm&, Optional<AudioContextOptions> const& context_options = {});
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virtual ~AudioContext() override;
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@ -40,7 +40,10 @@ public:
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WebIDL::ExceptionOr<GC::Ref<WebIDL::Promise>> close();
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private:
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explicit AudioContext(JS::Realm&, AudioContextOptions const& context_options);
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explicit AudioContext(JS::Realm& realm)
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: BaseAudioContext(realm)
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{
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}
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virtual void initialize(JS::Realm&) override;
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virtual void visit_edges(Cell::Visitor&) override;
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@ -153,6 +153,14 @@ WebIDL::ExceptionOr<GC::Ref<PeriodicWave>> BaseAudioContext::create_periodic_wav
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return PeriodicWave::construct_impl(realm(), *this, options);
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}
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WebIDL::ExceptionOr<void> BaseAudioContext::verify_audio_options_inside_nominal_range(JS::Realm& realm, float sample_rate)
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{
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if (sample_rate < MIN_SAMPLE_RATE || sample_rate > MAX_SAMPLE_RATE)
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return WebIDL::NotSupportedError::create(realm, "Sample rate is outside of allowed range"_string);
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return {};
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}
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// https://webaudio.github.io/web-audio-api/#dom-baseaudiocontext-createbuffer
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WebIDL::ExceptionOr<void> BaseAudioContext::verify_audio_options_inside_nominal_range(JS::Realm& realm, WebIDL::UnsignedLong number_of_channels, WebIDL::UnsignedLong length, float sample_rate)
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{
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if (length == 0)
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return WebIDL::NotSupportedError::create(realm, "Length of buffer must be at least 1"_string);
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if (sample_rate < MIN_SAMPLE_RATE || sample_rate > MAX_SAMPLE_RATE)
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return WebIDL::NotSupportedError::create(realm, "Sample rate is outside of allowed range"_string);
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TRY(verify_audio_options_inside_nominal_range(realm, sample_rate));
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return {};
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}
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@ -57,6 +57,7 @@ public:
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void set_control_state(Bindings::AudioContextState state) { m_control_thread_state = state; }
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void set_rendering_state(Bindings::AudioContextState state) { m_rendering_thread_state = state; }
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static WebIDL::ExceptionOr<void> verify_audio_options_inside_nominal_range(JS::Realm&, float sample_rate);
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static WebIDL::ExceptionOr<void> verify_audio_options_inside_nominal_range(JS::Realm&, WebIDL::UnsignedLong number_of_channels, WebIDL::UnsignedLong length, float sample_rate);
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WebIDL::ExceptionOr<GC::Ref<BiquadFilterNode>> create_biquad_filter();
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