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LibWeb: Implement pausing the event loop a bit closer to the spec
Namely, this is to update the rendering before pausing the event loop.
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f4111ef1e1
Notes:
github-actions[bot]
2024-11-06 09:51:32 +00:00
Author: https://github.com/trflynn89
Commit: f4111ef1e1
Pull-request: https://github.com/LadybirdBrowser/ladybird/pull/2178
3 changed files with 60 additions and 6 deletions
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@ -605,4 +605,46 @@ double EventLoop::compute_deadline() const
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return deadline;
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}
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EventLoop::PauseHandle::PauseHandle(EventLoop& event_loop, JS::Object const& global, HighResolutionTime::DOMHighResTimeStamp time_before_pause)
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: event_loop(event_loop)
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, global(global)
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, time_before_pause(time_before_pause)
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{
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}
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EventLoop::PauseHandle::~PauseHandle()
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{
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event_loop->unpause({}, *global, time_before_pause);
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}
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// https://html.spec.whatwg.org/multipage/webappapis.html#pause
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EventLoop::PauseHandle EventLoop::pause()
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{
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// 1. Let global be the current global object.
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auto& global = current_principal_global_object();
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// 2. Let timeBeforePause be the current high resolution time given global.
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auto time_before_pause = HighResolutionTime::current_high_resolution_time(global);
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// 3. If necessary, update the rendering or user interface of any Document or navigable to reflect the current state.
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if (!m_is_running_rendering_task)
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update_the_rendering();
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// 4. Wait until the condition goal is met. While a user agent has a paused task, the corresponding event loop must
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// not run further tasks, and any script in the currently running task must block. User agents should remain
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// responsive to user input while paused, however, albeit in a reduced capacity since the event loop will not be
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// doing anything.
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m_execution_paused = true;
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return PauseHandle { *this, global, time_before_pause };
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}
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void EventLoop::unpause(Badge<PauseHandle>, JS::Object const& global, HighResolutionTime::DOMHighResTimeStamp time_before_pause)
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{
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m_execution_paused = false;
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// FIXME: 5. Record pause duration given the duration from timeBeforePause to the current high resolution time given global.
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[[maybe_unused]] auto pause_duration = HighResolutionTime::current_high_resolution_time(global) - time_before_pause;
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}
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}
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