LibWeb/WebGL2: Implement bindSampler

This commit is contained in:
Luke Wilde 2024-12-13 14:15:32 +00:00 committed by Alexander Kalenik
parent 8a9d1de1cf
commit f4f3e446a2
Notes: github-actions[bot] 2024-12-14 08:10:27 +00:00
2 changed files with 2 additions and 1 deletions

View file

@ -390,7 +390,7 @@ interface mixin WebGL2RenderingContextBase {
WebGLSampler createSampler();
[FIXME] undefined deleteSampler(WebGLSampler? sampler);
[FIXME] GLboolean isSampler(WebGLSampler? sampler); // [WebGLHandlesContextLoss]
[FIXME] undefined bindSampler(GLuint unit, WebGLSampler? sampler);
undefined bindSampler(GLuint unit, WebGLSampler? sampler);
[FIXME] undefined samplerParameteri(WebGLSampler sampler, GLenum pname, GLint param);
[FIXME] undefined samplerParameterf(WebGLSampler sampler, GLenum pname, GLfloat param);
[FIXME] any getSamplerParameter(WebGLSampler sampler, GLenum pname);

View file

@ -21,6 +21,7 @@ static bool is_webgl_object_type(StringView type_name)
|| type_name == "WebGLFramebuffer"sv
|| type_name == "WebGLProgram"sv
|| type_name == "WebGLRenderbuffer"sv
|| type_name == "WebGLSampler"sv
|| type_name == "WebGLShader"sv
|| type_name == "WebGLTexture"sv
|| type_name == "WebGLUniformLocation"sv