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LibWeb: Change Storage{Bottle,Bucket,Shelf} to be GC-allocated
In upcoming changes StorageBottle will own pointers to GC-allocated objects, so it needs to be a GC-allocated object itself to avoid introducing more GC roots.
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github-actions[bot]
2025-06-12 15:06:02 +00:00
Author: https://github.com/kalenikaliaksandr
Commit: f53559cb55
Pull-request: https://github.com/LadybirdBrowser/ladybird/pull/5052
Reviewed-by: https://github.com/shannonbooth ✅
Reviewed-by: https://github.com/trflynn89
12 changed files with 117 additions and 44 deletions
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@ -4,13 +4,22 @@
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibGC/Heap.h>
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#include <LibWeb/HTML/Scripting/Environments.h>
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#include <LibWeb/StorageAPI/StorageShed.h>
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namespace Web::StorageAPI {
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GC_DEFINE_ALLOCATOR(StorageShed);
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void StorageShed::visit_edges(GC::Cell::Visitor& visitor)
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{
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Base::visit_edges(visitor);
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visitor.visit(m_data);
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}
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// https://storage.spec.whatwg.org/#obtain-a-storage-shelf
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Optional<StorageShelf&> StorageShed::obtain_a_storage_shelf(HTML::EnvironmentSettingsObject const& environment, StorageType type)
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GC::Ptr<StorageShelf> StorageShed::obtain_a_storage_shelf(HTML::EnvironmentSettingsObject const& environment, StorageType type)
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{
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// 1. Let key be the result of running obtain a storage key with environment.
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auto key = obtain_a_storage_key(environment);
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@ -21,18 +30,18 @@ Optional<StorageShelf&> StorageShed::obtain_a_storage_shelf(HTML::EnvironmentSet
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// 3. If shed[key] does not exist, then set shed[key] to the result of running create a storage shelf with type.
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// 4. Return shed[key].
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return m_data.ensure(key.value(), [type] {
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return StorageShelf { type };
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return m_data.ensure(key.value(), [type, &heap = this->heap()] {
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return StorageShelf::create(heap, type);
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});
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}
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// https://storage.spec.whatwg.org/#user-agent-storage-shed
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StorageShed& user_agent_storage_shed()
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GC::Ref<StorageShed> user_agent_storage_shed(GC::Heap& heap)
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{
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// A user agent holds a storage shed, which is a storage shed. A user agent’s storage shed holds all local storage data.
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// FIXME: Storing this statically in memory is not the correct place or way of doing this!
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static StorageShed storage_shed;
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return storage_shed;
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static GC::Root<StorageShed> storage_shed = GC::make_root(StorageShed::create(heap));
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return *storage_shed;
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}
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}
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