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LibGC+Everywhere: Factor out a LibGC from LibJS
Resulting in a massive rename across almost everywhere! Alongside the namespace change, we now have the following names: * JS::NonnullGCPtr -> GC::Ref * JS::GCPtr -> GC::Ptr * JS::HeapFunction -> GC::Function * JS::CellImpl -> GC::Cell * JS::Handle -> GC::Root
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f87041bf3a
Notes:
github-actions[bot]
2024-11-15 13:50:17 +00:00
Author: https://github.com/shannonbooth
Commit: f87041bf3a
Pull-request: https://github.com/LadybirdBrowser/ladybird/pull/2345
1722 changed files with 9939 additions and 9906 deletions
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@ -13,14 +13,14 @@ namespace JS {
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class ErrorConstructor final : public NativeFunction {
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JS_OBJECT(ErrorConstructor, NativeFunction);
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JS_DECLARE_ALLOCATOR(ErrorConstructor);
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GC_DECLARE_ALLOCATOR(ErrorConstructor);
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public:
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virtual void initialize(Realm&) override;
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virtual ~ErrorConstructor() override = default;
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virtual ThrowCompletionOr<Value> call() override;
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virtual ThrowCompletionOr<NonnullGCPtr<Object>> construct(FunctionObject& new_target) override;
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virtual ThrowCompletionOr<GC::Ref<Object>> construct(FunctionObject& new_target) override;
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private:
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explicit ErrorConstructor(Realm&);
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@ -30,24 +30,24 @@ private:
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JS_DECLARE_NATIVE_FUNCTION(is_error);
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};
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#define DECLARE_NATIVE_ERROR_CONSTRUCTOR(ClassName, snake_name, PrototypeName, ConstructorName) \
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class ConstructorName final : public NativeFunction { \
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JS_OBJECT(ConstructorName, NativeFunction); \
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JS_DECLARE_ALLOCATOR(ConstructorName); \
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\
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public: \
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virtual void initialize(Realm&) override; \
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virtual ~ConstructorName() override; \
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virtual ThrowCompletionOr<Value> call() override; \
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virtual ThrowCompletionOr<NonnullGCPtr<Object>> construct(FunctionObject& new_target) override; \
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\
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private: \
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explicit ConstructorName(Realm&); \
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\
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virtual bool has_constructor() const override \
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{ \
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return true; \
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} \
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#define DECLARE_NATIVE_ERROR_CONSTRUCTOR(ClassName, snake_name, PrototypeName, ConstructorName) \
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class ConstructorName final : public NativeFunction { \
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JS_OBJECT(ConstructorName, NativeFunction); \
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GC_DECLARE_ALLOCATOR(ConstructorName); \
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\
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public: \
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virtual void initialize(Realm&) override; \
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virtual ~ConstructorName() override; \
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virtual ThrowCompletionOr<Value> call() override; \
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virtual ThrowCompletionOr<GC::Ref<Object>> construct(FunctionObject& new_target) override; \
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\
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private: \
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explicit ConstructorName(Realm&); \
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\
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virtual bool has_constructor() const override \
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{ \
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return true; \
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} \
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};
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#define __JS_ENUMERATE(ClassName, snake_name, PrototypeName, ConstructorName, ArrayType) \
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