LibGC+Everywhere: Factor out a LibGC from LibJS

Resulting in a massive rename across almost everywhere! Alongside the
namespace change, we now have the following names:

 * JS::NonnullGCPtr -> GC::Ref
 * JS::GCPtr -> GC::Ptr
 * JS::HeapFunction -> GC::Function
 * JS::CellImpl -> GC::Cell
 * JS::Handle -> GC::Root
This commit is contained in:
Shannon Booth 2024-11-15 04:01:23 +13:00 committed by Andreas Kling
commit f87041bf3a
Notes: github-actions[bot] 2024-11-15 13:50:17 +00:00
1722 changed files with 9939 additions and 9906 deletions

View file

@ -13,14 +13,14 @@ namespace JS {
class ErrorConstructor final : public NativeFunction {
JS_OBJECT(ErrorConstructor, NativeFunction);
JS_DECLARE_ALLOCATOR(ErrorConstructor);
GC_DECLARE_ALLOCATOR(ErrorConstructor);
public:
virtual void initialize(Realm&) override;
virtual ~ErrorConstructor() override = default;
virtual ThrowCompletionOr<Value> call() override;
virtual ThrowCompletionOr<NonnullGCPtr<Object>> construct(FunctionObject& new_target) override;
virtual ThrowCompletionOr<GC::Ref<Object>> construct(FunctionObject& new_target) override;
private:
explicit ErrorConstructor(Realm&);
@ -30,24 +30,24 @@ private:
JS_DECLARE_NATIVE_FUNCTION(is_error);
};
#define DECLARE_NATIVE_ERROR_CONSTRUCTOR(ClassName, snake_name, PrototypeName, ConstructorName) \
class ConstructorName final : public NativeFunction { \
JS_OBJECT(ConstructorName, NativeFunction); \
JS_DECLARE_ALLOCATOR(ConstructorName); \
\
public: \
virtual void initialize(Realm&) override; \
virtual ~ConstructorName() override; \
virtual ThrowCompletionOr<Value> call() override; \
virtual ThrowCompletionOr<NonnullGCPtr<Object>> construct(FunctionObject& new_target) override; \
\
private: \
explicit ConstructorName(Realm&); \
\
virtual bool has_constructor() const override \
{ \
return true; \
} \
#define DECLARE_NATIVE_ERROR_CONSTRUCTOR(ClassName, snake_name, PrototypeName, ConstructorName) \
class ConstructorName final : public NativeFunction { \
JS_OBJECT(ConstructorName, NativeFunction); \
GC_DECLARE_ALLOCATOR(ConstructorName); \
\
public: \
virtual void initialize(Realm&) override; \
virtual ~ConstructorName() override; \
virtual ThrowCompletionOr<Value> call() override; \
virtual ThrowCompletionOr<GC::Ref<Object>> construct(FunctionObject& new_target) override; \
\
private: \
explicit ConstructorName(Realm&); \
\
virtual bool has_constructor() const override \
{ \
return true; \
} \
};
#define __JS_ENUMERATE(ClassName, snake_name, PrototypeName, ConstructorName, ArrayType) \