LibGC+Everywhere: Factor out a LibGC from LibJS

Resulting in a massive rename across almost everywhere! Alongside the
namespace change, we now have the following names:

 * JS::NonnullGCPtr -> GC::Ref
 * JS::GCPtr -> GC::Ptr
 * JS::HeapFunction -> GC::Function
 * JS::CellImpl -> GC::Cell
 * JS::Handle -> GC::Root
This commit is contained in:
Shannon Booth 2024-11-15 04:01:23 +13:00 committed by Andreas Kling
commit f87041bf3a
Notes: github-actions[bot] 2024-11-15 13:50:17 +00:00
1722 changed files with 9939 additions and 9906 deletions

View file

@ -7,7 +7,7 @@
#pragma once
#include <AK/HashTable.h>
#include <LibJS/Heap/WeakContainer.h>
#include <LibGC/WeakContainer.h>
#include <LibJS/Runtime/GlobalObject.h>
#include <LibJS/Runtime/Object.h>
@ -15,24 +15,24 @@ namespace JS {
class WeakSet final
: public Object
, public WeakContainer {
, public GC::WeakContainer {
JS_OBJECT(WeakSet, Object);
JS_DECLARE_ALLOCATOR(WeakSet);
GC_DECLARE_ALLOCATOR(WeakSet);
public:
static NonnullGCPtr<WeakSet> create(Realm&);
static GC::Ref<WeakSet> create(Realm&);
virtual ~WeakSet() override = default;
HashTable<GCPtr<Cell>> const& values() const { return m_values; }
HashTable<GCPtr<Cell>>& values() { return m_values; }
HashTable<GC::Ptr<Cell>> const& values() const { return m_values; }
HashTable<GC::Ptr<Cell>>& values() { return m_values; }
virtual void remove_dead_cells(Badge<Heap>) override;
virtual void remove_dead_cells(Badge<GC::Heap>) override;
private:
explicit WeakSet(Object& prototype);
HashTable<RawGCPtr<Cell>> m_values; // This stores Cell pointers instead of Object pointers to aide with sweeping
HashTable<GC::RawPtr<Cell>> m_values; // This stores Cell pointers instead of Object pointers to aide with sweeping
};
}