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LibGC+Everywhere: Factor out a LibGC from LibJS
Resulting in a massive rename across almost everywhere! Alongside the namespace change, we now have the following names: * JS::NonnullGCPtr -> GC::Ref * JS::GCPtr -> GC::Ptr * JS::HeapFunction -> GC::Function * JS::CellImpl -> GC::Cell * JS::Handle -> GC::Root
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Notes:
github-actions[bot]
2024-11-15 13:50:17 +00:00
Author: https://github.com/shannonbooth
Commit: f87041bf3a
Pull-request: https://github.com/LadybirdBrowser/ladybird/pull/2345
1722 changed files with 9939 additions and 9906 deletions
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@ -12,17 +12,17 @@
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namespace Web::CSS {
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JS_DEFINE_ALLOCATOR(CSSAnimation);
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GC_DEFINE_ALLOCATOR(CSSAnimation);
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JS::NonnullGCPtr<CSSAnimation> CSSAnimation::create(JS::Realm& realm)
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GC::Ref<CSSAnimation> CSSAnimation::create(JS::Realm& realm)
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{
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return realm.create<CSSAnimation>(realm);
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}
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// https://www.w3.org/TR/css-animations-2/#animation-composite-order
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Optional<int> CSSAnimation::class_specific_composite_order(JS::NonnullGCPtr<Animations::Animation> other_animation) const
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Optional<int> CSSAnimation::class_specific_composite_order(GC::Ref<Animations::Animation> other_animation) const
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{
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auto other = JS::NonnullGCPtr { verify_cast<CSSAnimation>(*other_animation) };
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auto other = GC::Ref { verify_cast<CSSAnimation>(*other_animation) };
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// The existance of an owning element determines the animation class, so both animations should have their owning
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// element in the same state
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