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LibGC+Everywhere: Factor out a LibGC from LibJS
Resulting in a massive rename across almost everywhere! Alongside the namespace change, we now have the following names: * JS::NonnullGCPtr -> GC::Ref * JS::GCPtr -> GC::Ptr * JS::HeapFunction -> GC::Function * JS::CellImpl -> GC::Cell * JS::Handle -> GC::Root
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f87041bf3a
Notes:
github-actions[bot]
2024-11-15 13:50:17 +00:00
Author: https://github.com/shannonbooth
Commit: f87041bf3a
Pull-request: https://github.com/LadybirdBrowser/ladybird/pull/2345
1722 changed files with 9939 additions and 9906 deletions
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@ -23,7 +23,7 @@ void SlottableMixin::visit_edges(JS::Cell::Visitor& visitor)
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}
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// https://dom.spec.whatwg.org/#dom-slotable-assignedslot
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JS::GCPtr<HTML::HTMLSlotElement> SlottableMixin::assigned_slot()
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GC::Ptr<HTML::HTMLSlotElement> SlottableMixin::assigned_slot()
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{
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auto* node = dynamic_cast<DOM::Node*>(this);
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VERIFY(node);
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@ -32,7 +32,7 @@ JS::GCPtr<HTML::HTMLSlotElement> SlottableMixin::assigned_slot()
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return find_a_slot(node->as_slottable(), OpenFlag::Set);
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}
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JS::GCPtr<HTML::HTMLSlotElement> assigned_slot_for_node(JS::NonnullGCPtr<Node> node)
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GC::Ptr<HTML::HTMLSlotElement> assigned_slot_for_node(GC::Ref<Node> node)
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{
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if (!node->is_slottable())
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return nullptr;
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@ -43,7 +43,7 @@ JS::GCPtr<HTML::HTMLSlotElement> assigned_slot_for_node(JS::NonnullGCPtr<Node> n
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}
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// https://dom.spec.whatwg.org/#slotable-assigned
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bool is_an_assigned_slottable(JS::NonnullGCPtr<Node> node)
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bool is_an_assigned_slottable(GC::Ref<Node> node)
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{
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if (!node->is_slottable())
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return false;
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@ -53,7 +53,7 @@ bool is_an_assigned_slottable(JS::NonnullGCPtr<Node> node)
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}
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// https://dom.spec.whatwg.org/#find-a-slot
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JS::GCPtr<HTML::HTMLSlotElement> find_a_slot(Slottable const& slottable, OpenFlag open_flag)
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GC::Ptr<HTML::HTMLSlotElement> find_a_slot(Slottable const& slottable, OpenFlag open_flag)
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{
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// 1. If slottable’s parent is null, then return null.
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auto* parent = slottable.visit([](auto& node) { return node->parent_element(); });
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@ -74,7 +74,7 @@ JS::GCPtr<HTML::HTMLSlotElement> find_a_slot(Slottable const& slottable, OpenFla
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// 5. If shadow’s slot assignment is "manual", then return the slot in shadow’s descendants whose manually assigned
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// nodes contains slottable, if any; otherwise null.
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if (shadow->slot_assignment() == Bindings::SlotAssignmentMode::Manual) {
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JS::GCPtr<HTML::HTMLSlotElement> slot;
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GC::Ptr<HTML::HTMLSlotElement> slot;
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shadow->for_each_in_subtree_of_type<HTML::HTMLSlotElement>([&](auto& child) {
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if (!child.manually_assigned_nodes().contains_slow(slottable))
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@ -89,7 +89,7 @@ JS::GCPtr<HTML::HTMLSlotElement> find_a_slot(Slottable const& slottable, OpenFla
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// 6. Return the first slot in tree order in shadow’s descendants whose name is slottable’s name, if any; otherwise null.
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auto const& slottable_name = slottable.visit([](auto const& node) { return node->slottable_name(); });
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JS::GCPtr<HTML::HTMLSlotElement> slot;
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GC::Ptr<HTML::HTMLSlotElement> slot;
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shadow->for_each_in_subtree_of_type<HTML::HTMLSlotElement>([&](auto& child) {
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if (child.slot_name() != slottable_name)
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@ -103,7 +103,7 @@ JS::GCPtr<HTML::HTMLSlotElement> find_a_slot(Slottable const& slottable, OpenFla
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}
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// https://dom.spec.whatwg.org/#find-slotables
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Vector<Slottable> find_slottables(JS::NonnullGCPtr<HTML::HTMLSlotElement> slot)
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Vector<Slottable> find_slottables(GC::Ref<HTML::HTMLSlotElement> slot)
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{
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// 1. Let result be an empty list.
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Vector<Slottable> result;
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@ -154,7 +154,7 @@ Vector<Slottable> find_slottables(JS::NonnullGCPtr<HTML::HTMLSlotElement> slot)
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}
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// https://dom.spec.whatwg.org/#assign-slotables
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void assign_slottables(JS::NonnullGCPtr<HTML::HTMLSlotElement> slot)
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void assign_slottables(GC::Ref<HTML::HTMLSlotElement> slot)
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{
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// 1. Let slottables be the result of finding slottables for slot.
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auto slottables = find_slottables(slot);
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@ -176,7 +176,7 @@ void assign_slottables(JS::NonnullGCPtr<HTML::HTMLSlotElement> slot)
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}
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// https://dom.spec.whatwg.org/#assign-slotables-for-a-tree
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void assign_slottables_for_a_tree(JS::NonnullGCPtr<Node> root)
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void assign_slottables_for_a_tree(GC::Ref<Node> root)
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{
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// AD-HOC: This method iterates over the root's entire subtree. That iteration does nothing if the root is not a
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// shadow root (see `find_slottables`). This iteration can be very expensive as the HTML parser inserts
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@ -204,7 +204,7 @@ void assign_a_slot(Slottable const& slottable)
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}
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// https://dom.spec.whatwg.org/#signal-a-slot-change
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void signal_a_slot_change(JS::NonnullGCPtr<HTML::HTMLSlotElement> slottable)
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void signal_a_slot_change(GC::Ref<HTML::HTMLSlotElement> slottable)
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{
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// FIXME: 1. Append slot to slot’s relevant agent’s signal slots.
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