LibGC+Everywhere: Factor out a LibGC from LibJS

Resulting in a massive rename across almost everywhere! Alongside the
namespace change, we now have the following names:

 * JS::NonnullGCPtr -> GC::Ref
 * JS::GCPtr -> GC::Ptr
 * JS::HeapFunction -> GC::Function
 * JS::CellImpl -> GC::Cell
 * JS::Handle -> GC::Root
This commit is contained in:
Shannon Booth 2024-11-15 04:01:23 +13:00 committed by Andreas Kling
commit f87041bf3a
Notes: github-actions[bot] 2024-11-15 13:50:17 +00:00
1722 changed files with 9939 additions and 9906 deletions

View file

@ -52,19 +52,19 @@ class DOMMatrixReadOnly
: public Bindings::PlatformObject
, public Bindings::Serializable {
WEB_PLATFORM_OBJECT(DOMMatrixReadOnly, Bindings::PlatformObject);
JS_DECLARE_ALLOCATOR(DOMMatrixReadOnly);
GC_DECLARE_ALLOCATOR(DOMMatrixReadOnly);
public:
static WebIDL::ExceptionOr<JS::NonnullGCPtr<DOMMatrixReadOnly>> construct_impl(JS::Realm&, Optional<Variant<String, Vector<double>>> const& init);
static WebIDL::ExceptionOr<JS::NonnullGCPtr<DOMMatrixReadOnly>> create_from_dom_matrix_2d_init(JS::Realm&, DOMMatrix2DInit& init);
static WebIDL::ExceptionOr<JS::NonnullGCPtr<DOMMatrixReadOnly>> create_from_dom_matrix_init(JS::Realm&, DOMMatrixInit& init);
static JS::NonnullGCPtr<DOMMatrixReadOnly> create(JS::Realm&);
static WebIDL::ExceptionOr<GC::Ref<DOMMatrixReadOnly>> construct_impl(JS::Realm&, Optional<Variant<String, Vector<double>>> const& init);
static WebIDL::ExceptionOr<GC::Ref<DOMMatrixReadOnly>> create_from_dom_matrix_2d_init(JS::Realm&, DOMMatrix2DInit& init);
static WebIDL::ExceptionOr<GC::Ref<DOMMatrixReadOnly>> create_from_dom_matrix_init(JS::Realm&, DOMMatrixInit& init);
static GC::Ref<DOMMatrixReadOnly> create(JS::Realm&);
virtual ~DOMMatrixReadOnly() override;
static WebIDL::ExceptionOr<JS::NonnullGCPtr<DOMMatrixReadOnly>> from_matrix(JS::VM&, DOMMatrixInit& other);
static WebIDL::ExceptionOr<JS::NonnullGCPtr<DOMMatrixReadOnly>> from_float32_array(JS::VM&, JS::Handle<WebIDL::BufferSource> const& array32);
static WebIDL::ExceptionOr<JS::NonnullGCPtr<DOMMatrixReadOnly>> from_float64_array(JS::VM&, JS::Handle<WebIDL::BufferSource> const& array64);
static WebIDL::ExceptionOr<GC::Ref<DOMMatrixReadOnly>> from_matrix(JS::VM&, DOMMatrixInit& other);
static WebIDL::ExceptionOr<GC::Ref<DOMMatrixReadOnly>> from_float32_array(JS::VM&, GC::Root<WebIDL::BufferSource> const& array32);
static WebIDL::ExceptionOr<GC::Ref<DOMMatrixReadOnly>> from_float64_array(JS::VM&, GC::Root<WebIDL::BufferSource> const& array64);
// https://drafts.fxtf.org/geometry/#dommatrix-attributes
double m11() const { return m_matrix.elements()[0][0]; }
@ -94,24 +94,24 @@ public:
bool is2d() const { return m_is_2d; }
bool is_identity() const;
JS::NonnullGCPtr<DOMMatrix> translate(Optional<double> const& tx, Optional<double> const& ty, Optional<double> const& tz) const;
JS::NonnullGCPtr<DOMMatrix> scale(Optional<double> scale_x, Optional<double> scale_y, Optional<double> scale_z, Optional<double> origin_x, Optional<double> origin_y, Optional<double> origin_z);
JS::NonnullGCPtr<DOMMatrix> scale_non_uniform(Optional<double> scale_x, Optional<double> scale_y);
JS::NonnullGCPtr<DOMMatrix> scale3d(Optional<double> scale, Optional<double> origin_x, Optional<double> origin_y, Optional<double> origin_z);
JS::NonnullGCPtr<DOMMatrix> rotate(Optional<double> rot_x, Optional<double> rot_y, Optional<double> rot_z);
JS::NonnullGCPtr<DOMMatrix> rotate_from_vector(Optional<double> x, Optional<double> y);
JS::NonnullGCPtr<DOMMatrix> rotate_axis_angle(Optional<double> x, Optional<double> y, Optional<double> z, Optional<double> angle);
JS::NonnullGCPtr<DOMMatrix> skew_x(double sx = 0) const;
JS::NonnullGCPtr<DOMMatrix> skew_y(double sy = 0) const;
WebIDL::ExceptionOr<JS::NonnullGCPtr<DOMMatrix>> multiply(DOMMatrixInit other = {});
JS::NonnullGCPtr<DOMMatrix> flip_x();
JS::NonnullGCPtr<DOMMatrix> flip_y();
JS::NonnullGCPtr<DOMMatrix> inverse() const;
GC::Ref<DOMMatrix> translate(Optional<double> const& tx, Optional<double> const& ty, Optional<double> const& tz) const;
GC::Ref<DOMMatrix> scale(Optional<double> scale_x, Optional<double> scale_y, Optional<double> scale_z, Optional<double> origin_x, Optional<double> origin_y, Optional<double> origin_z);
GC::Ref<DOMMatrix> scale_non_uniform(Optional<double> scale_x, Optional<double> scale_y);
GC::Ref<DOMMatrix> scale3d(Optional<double> scale, Optional<double> origin_x, Optional<double> origin_y, Optional<double> origin_z);
GC::Ref<DOMMatrix> rotate(Optional<double> rot_x, Optional<double> rot_y, Optional<double> rot_z);
GC::Ref<DOMMatrix> rotate_from_vector(Optional<double> x, Optional<double> y);
GC::Ref<DOMMatrix> rotate_axis_angle(Optional<double> x, Optional<double> y, Optional<double> z, Optional<double> angle);
GC::Ref<DOMMatrix> skew_x(double sx = 0) const;
GC::Ref<DOMMatrix> skew_y(double sy = 0) const;
WebIDL::ExceptionOr<GC::Ref<DOMMatrix>> multiply(DOMMatrixInit other = {});
GC::Ref<DOMMatrix> flip_x();
GC::Ref<DOMMatrix> flip_y();
GC::Ref<DOMMatrix> inverse() const;
JS::NonnullGCPtr<DOMPoint> transform_point(DOMPointInit const&) const;
JS::NonnullGCPtr<DOMPoint> transform_point(DOMPointReadOnly const&) const;
JS::NonnullGCPtr<JS::Float32Array> to_float32_array() const;
JS::NonnullGCPtr<JS::Float64Array> to_float64_array() const;
GC::Ref<DOMPoint> transform_point(DOMPointInit const&) const;
GC::Ref<DOMPoint> transform_point(DOMPointReadOnly const&) const;
GC::Ref<JS::Float32Array> to_float32_array() const;
GC::Ref<JS::Float64Array> to_float64_array() const;
WebIDL::ExceptionOr<String> to_string() const;